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Modern Advances: The Garden Mage
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<blockquote data-quote="Wystan" data-source="post: 2439306" data-attributes="member: 21422"><p><strong>(Reviewer Copy) Modern Advances - Garden Mage</strong></p><p></p><p>This book is an example of the statement that there is something for everyone out there. I personally know of no-one that would use this in a regular campaign, but I can see that there may be a use for it. On to the review...</p><p></p><p>I will score a few seperate sections and grade from there.</p><p></p><p>1. Art - All Photographs. They fit the concept and show Gardening and a guy that look like a mix between a gardener and a fisherman. There are a grand total of 3 photos and they are alright. They have nice composition, but could be served well by a small bit of background scenery. Grade - 4</p><p></p><p>2. Concept - Weak. The idea is that to be a good gardener mage you must be well versed in the ability to Research and have a strong grasp of Earth and Life Sciences. This then leads to a weak spell casting list that offers very little of use to an adventurer character. The whole concept appears to have been designed as a joke based on the old statement 'Hedge-Wizard' and even goes so far as to say it is an insult to call a Garden Mage just that. Grade - 2</p><p></p><p>3. Layout - Not bad, it is clean and readable. The sections are headed and easily read. The information is readily available and useable. Grade - 3</p><p></p><p>4. Extras - It has extra spells that a Garden Mage would know and states that they are basically toned down versions of druid spells for the most part. The NPC created has 15 levels, but the Author did not even find the class strong enough to give the NPC the 10th level of the class. The new equipment and magic items are patently Silly and would have no place in most D20 Modern Campaigns. (Really, Edge Trimmer of Precision? Who is going to spend the time and Feat to learn a REALLY strange Exotic Weapon to do 2d6 damage (with a +2 to attack and damage) to plant creatures?) Grade -2</p><p></p><p>Overall I find it a weak class and see it being relegated to the place of a lesser druid in the average D20 Modern campaign. I guess I could see stretching it and offering the Wealthy PC in the party access to 1 or 2 of these as employees for his grounds. Overal Grade - 2.75 (3)</p></blockquote><p></p>
[QUOTE="Wystan, post: 2439306, member: 21422"] [b](Reviewer Copy) Modern Advances - Garden Mage[/b] This book is an example of the statement that there is something for everyone out there. I personally know of no-one that would use this in a regular campaign, but I can see that there may be a use for it. On to the review... I will score a few seperate sections and grade from there. 1. Art - All Photographs. They fit the concept and show Gardening and a guy that look like a mix between a gardener and a fisherman. There are a grand total of 3 photos and they are alright. They have nice composition, but could be served well by a small bit of background scenery. Grade - 4 2. Concept - Weak. The idea is that to be a good gardener mage you must be well versed in the ability to Research and have a strong grasp of Earth and Life Sciences. This then leads to a weak spell casting list that offers very little of use to an adventurer character. The whole concept appears to have been designed as a joke based on the old statement 'Hedge-Wizard' and even goes so far as to say it is an insult to call a Garden Mage just that. Grade - 2 3. Layout - Not bad, it is clean and readable. The sections are headed and easily read. The information is readily available and useable. Grade - 3 4. Extras - It has extra spells that a Garden Mage would know and states that they are basically toned down versions of druid spells for the most part. The NPC created has 15 levels, but the Author did not even find the class strong enough to give the NPC the 10th level of the class. The new equipment and magic items are patently Silly and would have no place in most D20 Modern Campaigns. (Really, Edge Trimmer of Precision? Who is going to spend the time and Feat to learn a REALLY strange Exotic Weapon to do 2d6 damage (with a +2 to attack and damage) to plant creatures?) Grade -2 Overall I find it a weak class and see it being relegated to the place of a lesser druid in the average D20 Modern campaign. I guess I could see stretching it and offering the Wealthy PC in the party access to 1 or 2 of these as employees for his grounds. Overal Grade - 2.75 (3) [/QUOTE]
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