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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 5499449" data-attributes="member: 4129"><p>I'll toss out some ideas that might get taken from Wheel of Time (which is rich with great mechanics for an RPG). WoT features a bunch of country folk becoming the movers and shakers in the world. It's a perfect fit for DnD.</p><p></p><ul> <li data-xf-list-type="ul"><strong>Channeling </strong>- You've got your five thread types (Earth, Fire, Water, Air, Spirit). Keeping with the books, men are stronger with Earth and Fire, women with Water and Air. Your power channeling is represented by your training (shown as important to all channeling traditions), your raw strength, and how rested you are (channeling wears you out, so the more you do it, the harder it is to drawn your maximum strength).</li> <li data-xf-list-type="ul"><strong>Talents Drive Channeling Classes </strong>- In the books, characters are stronger with certain talents; healing, dreaming (though in the books it has nothing to do with the one power), weather control, illusions, traveling, etc. These could easily form magical classes, allowing the channeler to specialize but leaving them with less (or no) access to other abilities.</li> <li data-xf-list-type="ul"><strong>Non-Divine Healing </strong>- Just one of the channeling classes now.</li> <li data-xf-list-type="ul"><strong>Animal Affinity </strong>- Wolfbrothers, but applied to other animals as well(horses, dogs, birds, whatever)</li> <li data-xf-list-type="ul"><strong>Mass Combat Rules </strong>- Something that has been missing from DnD. The Heroes need to be able to lead, influence, and clash with other armies. Mat, Perrin, Rand and many others all lead armies in the series.</li> <li data-xf-list-type="ul"><strong>Culture not Fantasy Races </strong>- In WoT, you've got one non-human race, Ogier. To make up for this, provide mechanics that focus on broad culture arch-types: Nomadic, Rural, Warrior, etc. You can mix and match these cultural arch-types to form new cultures for any game world. The Aiel would be Nomadic and Warrior. The Two-Rivers Folk might be rural and independent. The Borderland nations might be Warrior and Ordered.</li> </ul></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 5499449, member: 4129"] I'll toss out some ideas that might get taken from Wheel of Time (which is rich with great mechanics for an RPG). WoT features a bunch of country folk becoming the movers and shakers in the world. It's a perfect fit for DnD. [LIST] [*][B]Channeling [/B]- You've got your five thread types (Earth, Fire, Water, Air, Spirit). Keeping with the books, men are stronger with Earth and Fire, women with Water and Air. Your power channeling is represented by your training (shown as important to all channeling traditions), your raw strength, and how rested you are (channeling wears you out, so the more you do it, the harder it is to drawn your maximum strength). [*][B]Talents Drive Channeling Classes [/B]- In the books, characters are stronger with certain talents; healing, dreaming (though in the books it has nothing to do with the one power), weather control, illusions, traveling, etc. These could easily form magical classes, allowing the channeler to specialize but leaving them with less (or no) access to other abilities. [*][B]Non-Divine Healing [/B]- Just one of the channeling classes now. [*][B]Animal Affinity [/B]- Wolfbrothers, but applied to other animals as well(horses, dogs, birds, whatever) [*][B]Mass Combat Rules [/B]- Something that has been missing from DnD. The Heroes need to be able to lead, influence, and clash with other armies. Mat, Perrin, Rand and many others all lead armies in the series. [*][B]Culture not Fantasy Races [/B]- In WoT, you've got one non-human race, Ogier. To make up for this, provide mechanics that focus on broad culture arch-types: Nomadic, Rural, Warrior, etc. You can mix and match these cultural arch-types to form new cultures for any game world. The Aiel would be Nomadic and Warrior. The Two-Rivers Folk might be rural and independent. The Borderland nations might be Warrior and Ordered. [/LIST] [/QUOTE]
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