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<blockquote data-quote="FraserRonald" data-source="post: 3423032" data-attributes="member: 7892"><p>That is true, but that advantage is only +2 BAB and +2 melee damage, while 12 or 16 skill points are sacrificed (strong 3 per level = 9 or 12, infiltrator 7 per level = 21 or 28). I would argue that if the covert part of the character is more important, one should go with infiltrator. If one is interested in melee combat specialization, one goes with strong. Unfortunately, it is difficult to be a jack-of-all-trades, and some areas need to be sacrificed.</p><p></p><p>Good call, ValhallaGH.</p><p></p><p></p><p></p><p></p><p>I agree, if the character wants those knives to be really deadly, this is the build. However, what I said before goes double here. If we go 7 levels, we get:</p><p></p><p>Fast3/Inf4 +4 BAB, 7d8 hp, 58 skill points, defensive talent tree (fast, stuff like evasion, uncanny dodge), sweep, improvised implements, improved evasion. This character could easily have 10 hide, 10 move silent as well as 10 listen, 10 spot, and still have 18 skill points for stuff like disable device, tumble, etc.</p><p></p><p>Str5/Sol2 +6 BAB, 5d8+2d10 hp, 30 skill points, melee smash talent tree (could be +3 melee damage), weapon focus (+1 to hit) and specialization (+2 to damage, meaning +5 total). Could have 10 hide and 10 move silent, but only have 10 skill points left over for other skills.</p><p></p><p>So, once again, one must make a choice between combat and stealth. The second build can be silent and deadly, but at the cost of secondary and tertiary skills. I think ValhallaGH has the right of it based on the specifics of what was requested, but the character will be very focused.</p></blockquote><p></p>
[QUOTE="FraserRonald, post: 3423032, member: 7892"] That is true, but that advantage is only +2 BAB and +2 melee damage, while 12 or 16 skill points are sacrificed (strong 3 per level = 9 or 12, infiltrator 7 per level = 21 or 28). I would argue that if the covert part of the character is more important, one should go with infiltrator. If one is interested in melee combat specialization, one goes with strong. Unfortunately, it is difficult to be a jack-of-all-trades, and some areas need to be sacrificed. Good call, ValhallaGH. I agree, if the character wants those knives to be really deadly, this is the build. However, what I said before goes double here. If we go 7 levels, we get: Fast3/Inf4 +4 BAB, 7d8 hp, 58 skill points, defensive talent tree (fast, stuff like evasion, uncanny dodge), sweep, improvised implements, improved evasion. This character could easily have 10 hide, 10 move silent as well as 10 listen, 10 spot, and still have 18 skill points for stuff like disable device, tumble, etc. Str5/Sol2 +6 BAB, 5d8+2d10 hp, 30 skill points, melee smash talent tree (could be +3 melee damage), weapon focus (+1 to hit) and specialization (+2 to damage, meaning +5 total). Could have 10 hide and 10 move silent, but only have 10 skill points left over for other skills. So, once again, one must make a choice between combat and stealth. The second build can be silent and deadly, but at the cost of secondary and tertiary skills. I think ValhallaGH has the right of it based on the specifics of what was requested, but the character will be very focused. [/QUOTE]
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