Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Modern Conspiracy system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="grufflehead" data-source="post: 3284792" data-attributes="member: 35977"><p>Doh! Spycraft - of course! I KNEW there was an espionage type game out there, but couldn't bring it to mind. This senility thing is taking hold earlier than expected...</p><p></p><p>Thanks for replies so far. I haven't had any experience with Alternity, and a quick trawl of games stores (should have said I'm in the UK) hasn't thrown up a lot of leads. There's always e-bay, although now I've been thinking about it, I think I'm going back to ConX, and just tweak the rules a bit. Even J-Dawg's HIGHLY persuasive reason for using the Buffy RPG hasn't swayed me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>My reasoning for opting out of D20 is just that it's a little too, not sure if grainy is the right term, for my liking. I'm struggling to explain it - while I expect/hope some characters will take on specialist roles, I've found in the past that 'stacking' can be an issue in D20 games. By that I mean I've seen plenty of 5th level characters with about +15 in 1 skill and precious little else. Perhaps it's because I want the characters to all be 'field capable', rather than 1 trick ponies?</p><p></p><p>To explain my chargen-on-the-fly idea, it's not that I'm keeping the character sheets away from the players, rather I'm seeing it as an opportunity to start building the paranoia nice and early <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Let's say each has 20 pts to buy 'advantages' which are unknown to the others. They all start with a basic knowledge of several things (so a free rank in computers, driving, firearms etc), and that's where we start. They know how many points I am giving them for skills, they also know how much each skill costs - what I'm suggesting is in the first mission, as soon as they encounter something that requires a skill, I'll say 'OK who wants to drive/hack/climb/shoot, and how good do you want to be at it?'. Player A says 'I'll pick this lock, and I see my character as being pretty good at it so I want to have lockpick rank 3'. They write it down, and I deduct X pts from their total - when their points are used, their PC is 'complete'. The others now know they can do that skill, and how well. Or do they... Let's say I ask who wants to do it and get them to pass me a note to say how good they want to be. Let's say they pass me a note saying they don't actually want to put any pts into it at all! Or let's say I've already allowed them all to spend a proportion of their skill pts BEFORE the game so they may have the skill already. Now nobody's quite sure who does what, so of course when the laptop goes missing from the locked briefing room, who's going to get the blame.... That's the sort of game I want to run!</p><p></p><p>I also came across this site:</p><p></p><p><a href="http://www.osirs.net" target="_blank">www.osirs.net</a></p><p></p><p>It's a GM resource which allows you to set up a fictitious organisation from which you can mail missions and info to your players. Of course, not all of them are going to have access to the same briefings, and just occasionally their 'home' agency just might have a request for them that it would be better if the others didn't know about...</p><p></p><p>Lastly, whiel searching for Spycraft I came across the Living Spycraft site. Plenty of old adventures and info there, which should make fleshing out my plot a bit easier. </p><p></p><p>So now my only problem is 'do my players REALLY want to play a game like this?'</p></blockquote><p></p>
[QUOTE="grufflehead, post: 3284792, member: 35977"] Doh! Spycraft - of course! I KNEW there was an espionage type game out there, but couldn't bring it to mind. This senility thing is taking hold earlier than expected... Thanks for replies so far. I haven't had any experience with Alternity, and a quick trawl of games stores (should have said I'm in the UK) hasn't thrown up a lot of leads. There's always e-bay, although now I've been thinking about it, I think I'm going back to ConX, and just tweak the rules a bit. Even J-Dawg's HIGHLY persuasive reason for using the Buffy RPG hasn't swayed me ;) My reasoning for opting out of D20 is just that it's a little too, not sure if grainy is the right term, for my liking. I'm struggling to explain it - while I expect/hope some characters will take on specialist roles, I've found in the past that 'stacking' can be an issue in D20 games. By that I mean I've seen plenty of 5th level characters with about +15 in 1 skill and precious little else. Perhaps it's because I want the characters to all be 'field capable', rather than 1 trick ponies? To explain my chargen-on-the-fly idea, it's not that I'm keeping the character sheets away from the players, rather I'm seeing it as an opportunity to start building the paranoia nice and early :p Let's say each has 20 pts to buy 'advantages' which are unknown to the others. They all start with a basic knowledge of several things (so a free rank in computers, driving, firearms etc), and that's where we start. They know how many points I am giving them for skills, they also know how much each skill costs - what I'm suggesting is in the first mission, as soon as they encounter something that requires a skill, I'll say 'OK who wants to drive/hack/climb/shoot, and how good do you want to be at it?'. Player A says 'I'll pick this lock, and I see my character as being pretty good at it so I want to have lockpick rank 3'. They write it down, and I deduct X pts from their total - when their points are used, their PC is 'complete'. The others now know they can do that skill, and how well. Or do they... Let's say I ask who wants to do it and get them to pass me a note to say how good they want to be. Let's say they pass me a note saying they don't actually want to put any pts into it at all! Or let's say I've already allowed them all to spend a proportion of their skill pts BEFORE the game so they may have the skill already. Now nobody's quite sure who does what, so of course when the laptop goes missing from the locked briefing room, who's going to get the blame.... That's the sort of game I want to run! I also came across this site: [url]www.osirs.net[/url] It's a GM resource which allows you to set up a fictitious organisation from which you can mail missions and info to your players. Of course, not all of them are going to have access to the same briefings, and just occasionally their 'home' agency just might have a request for them that it would be better if the others didn't know about... Lastly, whiel searching for Spycraft I came across the Living Spycraft site. Plenty of old adventures and info there, which should make fleshing out my plot a bit easier. So now my only problem is 'do my players REALLY want to play a game like this?' [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Modern Conspiracy system
Top