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<blockquote data-quote="HeapThaumaturgist" data-source="post: 1925120" data-attributes="member: 12332"><p>Hrmmmm ...</p><p></p><p>I would suggest Grim Tales, but it only fixes 2.5 of your problems. It has a fine and simple Wealth OR Cash system, has the Spycraft style vehicle and chase rules, and doesn't have any Advanced Classes.</p><p></p><p>Unfortunately it took the broad classes and expanded them out. It also expanded them all the way to 20th level so, if you wanted, you could stay in one class for every level.</p><p></p><p>For my own part I think Wealth and the generic classes are the core genius of d20 Modern, but everybody's mileage may vary to their tastes. I think of it as the flexibility of a classless system with non of the horrific balance issues. And Wealth is so cool I've adapted it into all of my other d20 based games.</p><p></p><p>GT may fix some of the stuff you hate. Spycraft is JamesBond-ish but apparently is flexible enough to be shoe-horned into other stuff. The problem with MODERN gaming is that there's so much ground to cover that doing so with 4-8 core defined classes is quite hard. Thus the generic classes in the first place. I think GT would get you away from: "Why do I take three levels in something I don't want to get to the class I want?" and works that generic magic a little more. I generally don't play with AdCs, myself, as I think they're usually a bit redundant. You can usually strip the interesting stuff out and make them into Talent trees, anyway ... which is what AdCs really ARE ... specific talent trees packaged and presented together.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1925120, member: 12332"] Hrmmmm ... I would suggest Grim Tales, but it only fixes 2.5 of your problems. It has a fine and simple Wealth OR Cash system, has the Spycraft style vehicle and chase rules, and doesn't have any Advanced Classes. Unfortunately it took the broad classes and expanded them out. It also expanded them all the way to 20th level so, if you wanted, you could stay in one class for every level. For my own part I think Wealth and the generic classes are the core genius of d20 Modern, but everybody's mileage may vary to their tastes. I think of it as the flexibility of a classless system with non of the horrific balance issues. And Wealth is so cool I've adapted it into all of my other d20 based games. GT may fix some of the stuff you hate. Spycraft is JamesBond-ish but apparently is flexible enough to be shoe-horned into other stuff. The problem with MODERN gaming is that there's so much ground to cover that doing so with 4-8 core defined classes is quite hard. Thus the generic classes in the first place. I think GT would get you away from: "Why do I take three levels in something I don't want to get to the class I want?" and works that generic magic a little more. I generally don't play with AdCs, myself, as I think they're usually a bit redundant. You can usually strip the interesting stuff out and make them into Talent trees, anyway ... which is what AdCs really ARE ... specific talent trees packaged and presented together. --fje [/QUOTE]
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