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<blockquote data-quote="takyris" data-source="post: 1925306" data-attributes="member: 5171"><p>Definitely a matter of taste. I love using the generic classes, because then my players don't define their characters by their classes -- they define their characters by their personalities, and their classes are just a way to get the skill package they want. So, for example, if someone wants to make a soldier, I ask them what kind of soldier, and then say something like, "Great, your Lieutenant might be a Strong 3/Smart 3, and the Military background would work perfectly for you."</p><p></p><p>But if you really want to define your character's concept by his classes, then d20 Modern is going to be massively frustrating for you. That's not at all intended to be a slam -- it's a perfectly fine way to game. I personally am frustrated going back to core D&D because so many character concepts I want require an ugly kludge of multiclassing, and core D&D multiclassing can be problematic at times...</p><p></p><p>So... find something you like. Heck, you might enjoy Call of Cthulhu d20, if you want "Ordinary folks" -- just give them d8 hit dice instead of d6, and up the attack progression one notch, or something, to make them more combat-ready...</p></blockquote><p></p>
[QUOTE="takyris, post: 1925306, member: 5171"] Definitely a matter of taste. I love using the generic classes, because then my players don't define their characters by their classes -- they define their characters by their personalities, and their classes are just a way to get the skill package they want. So, for example, if someone wants to make a soldier, I ask them what kind of soldier, and then say something like, "Great, your Lieutenant might be a Strong 3/Smart 3, and the Military background would work perfectly for you." But if you really want to define your character's concept by his classes, then d20 Modern is going to be massively frustrating for you. That's not at all intended to be a slam -- it's a perfectly fine way to game. I personally am frustrated going back to core D&D because so many character concepts I want require an ugly kludge of multiclassing, and core D&D multiclassing can be problematic at times... So... find something you like. Heck, you might enjoy Call of Cthulhu d20, if you want "Ordinary folks" -- just give them d8 hit dice instead of d6, and up the attack progression one notch, or something, to make them more combat-ready... [/QUOTE]
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