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<blockquote data-quote="Ranger REG" data-source="post: 1926183" data-attributes="member: 533"><p>Print. Published by White Wolf and Sword & Sorcery. Part of the <em>Trinity Universe</em> line, which debuted as a <em>Storyteller Sytem</em> product.</p><p></p><p></p><p></p><p>Honestly, as with fantasy genre, modern genre varies as well. Trying to find something universal is very limiting, at least in the market.</p><p></p><p>So, you're going to have to be very specific as to what "flavor" of modern campaign you want to run. Otherwise, your best bet for you or for any individual is to research a lot to make up your own "alternate modern Earth" setting.</p><p></p><p>As for <em>Adventure! d20,</em> it's based on pulp genre of the 1920's & 30's. Think <em>Sky Captain and the World of Tomorrow, The Rocketeer,</em> Sir Arthur Conan Doyle's <em>The Lost World</em> & <em>Tarzan, Indiana Jones,</em> etc.</p><p></p><p></p><p></p><p>If you mean class by archetype/career/profession such as a soldier? Yes.</p><p></p><p></p><p>Nope. It uses standard HP system. The publisher want to market the product to a much larger audience: owners of <em>Player's Handbook.</em></p><p></p><p>But if you happen to be well-versed with VP/WP (either by <em>Star Wars, Spycraft, SG-1,</em> or own the <em>D&D Unearthed Arcana</em> book), you shouldn't have any problem converting.</p><p></p><p></p><p></p><p>Nope, it is based on <em>d20 Modern</em> wealth system.</p><p></p><p></p><p>Think earlier. Pulp genre are typically stories set in the 1920's. The setting in the book is set for the mid-20's.</p><p></p><p></p><p></p><p>Only the scholar have Heal skill. If you want, you may wish to invest in one of the templates: Superhuman and Psychic (Daring is the third one but may not be your worth if you're making a "healer" type character). Either can give you a Knack (special ability, usually unnatural) to "cure" wounds.</p></blockquote><p></p>
[QUOTE="Ranger REG, post: 1926183, member: 533"] Print. Published by White Wolf and Sword & Sorcery. Part of the [i]Trinity Universe[/i] line, which debuted as a [i]Storyteller Sytem[/i] product. Honestly, as with fantasy genre, modern genre varies as well. Trying to find something universal is very limiting, at least in the market. So, you're going to have to be very specific as to what "flavor" of modern campaign you want to run. Otherwise, your best bet for you or for any individual is to research a lot to make up your own "alternate modern Earth" setting. As for [i]Adventure! d20,[/i] it's based on pulp genre of the 1920's & 30's. Think [i]Sky Captain and the World of Tomorrow, The Rocketeer,[/i] Sir Arthur Conan Doyle's [i]The Lost World[/i] & [i]Tarzan, Indiana Jones,[/i] etc. If you mean class by archetype/career/profession such as a soldier? Yes. Nope. It uses standard HP system. The publisher want to market the product to a much larger audience: owners of [i]Player's Handbook.[/i] But if you happen to be well-versed with VP/WP (either by [i]Star Wars, Spycraft, SG-1,[/i] or own the [i]D&D Unearthed Arcana[/i] book), you shouldn't have any problem converting. Nope, it is based on [i]d20 Modern[/i] wealth system. Think earlier. Pulp genre are typically stories set in the 1920's. The setting in the book is set for the mid-20's. Only the scholar have Heal skill. If you want, you may wish to invest in one of the templates: Superhuman and Psychic (Daring is the third one but may not be your worth if you're making a "healer" type character). Either can give you a Knack (special ability, usually unnatural) to "cure" wounds. [/QUOTE]
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