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<blockquote data-quote="Turanil" data-source="post: 1933725" data-attributes="member: 9646"><p>This thread has given me the desire to create a houserule for easy and lite d20 Modern classes. </p><p></p><p>My complaint with d20 Modern classes is that creating PCs and NPCs takes hours, and finally doesn't make the game better. So I am thinking about doing it like that:</p><p></p><p>-- 3 bases 20 lvl classes, in the spirit of Unearthed Arcana, that is: Warrior, Expert, Intellectual.</p><p>-- A set of core skills by profession, determined once and for all at first level, inspired by CoC d20, instead of Starting Occupations and whatnot. Also, I want to get rid of all those bonus feats. Talents: Intellectuals would get one talent per two levels, but other classes may get less as compensation for greater BAB and hit-dice (need some calculations).</p><p>-- Even number of skills points per level. Humans are not the default race, so you add normally (as per DnD) your bonus feat and bonus skill points when playing a human. I hate this stuff of substracting skill points and feats when playing other races (such as those featured in d20 Future).</p><p>-- Action points, defense bonus, reputation, and free multiclassing remain. I will also add Sanity Points.</p><p></p><p>I would like to know your opinion about this. Maybe you would instead prefer a dozen different base 20 lvl classes, with strictly determined professions (ala DnD)? Or maybe needs to add archetype advanced-prestige classes? (like Bene-Gesserit for a sci-fi setting, Psychic, etc.)</p><p></p><p>All of this will go with a simplified combat system I have been working on for some time...</p></blockquote><p></p>
[QUOTE="Turanil, post: 1933725, member: 9646"] This thread has given me the desire to create a houserule for easy and lite d20 Modern classes. My complaint with d20 Modern classes is that creating PCs and NPCs takes hours, and finally doesn't make the game better. So I am thinking about doing it like that: -- 3 bases 20 lvl classes, in the spirit of Unearthed Arcana, that is: Warrior, Expert, Intellectual. -- A set of core skills by profession, determined once and for all at first level, inspired by CoC d20, instead of Starting Occupations and whatnot. Also, I want to get rid of all those bonus feats. Talents: Intellectuals would get one talent per two levels, but other classes may get less as compensation for greater BAB and hit-dice (need some calculations). -- Even number of skills points per level. Humans are not the default race, so you add normally (as per DnD) your bonus feat and bonus skill points when playing a human. I hate this stuff of substracting skill points and feats when playing other races (such as those featured in d20 Future). -- Action points, defense bonus, reputation, and free multiclassing remain. I will also add Sanity Points. I would like to know your opinion about this. Maybe you would instead prefer a dozen different base 20 lvl classes, with strictly determined professions (ala DnD)? Or maybe needs to add archetype advanced-prestige classes? (like Bene-Gesserit for a sci-fi setting, Psychic, etc.) All of this will go with a simplified combat system I have been working on for some time... [/QUOTE]
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