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<blockquote data-quote="Christopher Lambert" data-source="post: 1939269" data-attributes="member: 25412"><p>I don't blame the generator for not doing equipment - I skipped it since that part was easy anyway.</p><p></p><p>The 2nd longest part of creating a Modern character (especially an NPC who is past 1st-level) is choosing classes. This was easy, being based mainly on the private eye from the core rulebook, but obviously isn't so easy for ever character concept. (I once had a Dedicated 2/Fast 2 bounty hunter "morph" into a Charismatic character on my page while trying to develop them. I once had a ganster character completely transform itself while working on it, too. Funny that way.) I guess it's too much to expect a chargen to do that, though. Even so, I haven't seen a chargen that's very "pleasant" when it comes to removing class levels (especially if you need to trade out the first one!) - if I do that, I have to write out the skills I have (with approximated ranks) and start out from scratch. Either that, or gain some ranks in Computer Use and find the "deep edit" button <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The longest part is doing skills. For myself, I have a small piece of paper with all the core skills written on it and little notations (eg I for Smart or S for Strong) over skills so I know which class they belong to. The back of the same piece of paper has the feats, listed in the same order as the chart in the core rulebook.</p><p></p><p>Looking at the skills above, they're not <em>too</em> bad. However, Craft (mechanical), Craft (pharmaceutical), Knowledge (arcane lore) and a few other of the skills aren't appropriate for a detective.</p><p></p><p>Why such weird skills? I chose the "random" skill point option because figuring out which skills I want while using the chargen takes precisely as long as it would if I were to do it on paper. The computer doesn't somehow make me smarter, more imaginative, faster, or anything along those lines. In short, it didn't save me any time. I thought that was the purpose of the chargen.</p><p></p><p>Again, the chargen isn't at fault. How could it know I wanted a detective? But there's the problem. There's no way for the chargen to know what I wanted. Short of an AI, the only other solution would be to load up "standard character concepts" into the chargen (making it <em>much</em> bigger and <em>much</em> more expensive) and then, of course, you'll never get them all. You'll probably never get enough to satisfy a large segment of the population (and if they're really into this they'll complain the same way people like me complain about the ranger still not "being right").</p><p></p><p>Also, not too fond of it not having feat requirements stated (not important for this character, since none of the feats he took had any prerequisites) but that's pretty minor.</p><p></p><p>Please don't take this as a bash on this character generator. Every character generator made in 21st century has the same things going against this.</p></blockquote><p></p>
[QUOTE="Christopher Lambert, post: 1939269, member: 25412"] I don't blame the generator for not doing equipment - I skipped it since that part was easy anyway. The 2nd longest part of creating a Modern character (especially an NPC who is past 1st-level) is choosing classes. This was easy, being based mainly on the private eye from the core rulebook, but obviously isn't so easy for ever character concept. (I once had a Dedicated 2/Fast 2 bounty hunter "morph" into a Charismatic character on my page while trying to develop them. I once had a ganster character completely transform itself while working on it, too. Funny that way.) I guess it's too much to expect a chargen to do that, though. Even so, I haven't seen a chargen that's very "pleasant" when it comes to removing class levels (especially if you need to trade out the first one!) - if I do that, I have to write out the skills I have (with approximated ranks) and start out from scratch. Either that, or gain some ranks in Computer Use and find the "deep edit" button :) The longest part is doing skills. For myself, I have a small piece of paper with all the core skills written on it and little notations (eg I for Smart or S for Strong) over skills so I know which class they belong to. The back of the same piece of paper has the feats, listed in the same order as the chart in the core rulebook. Looking at the skills above, they're not [i]too[/i] bad. However, Craft (mechanical), Craft (pharmaceutical), Knowledge (arcane lore) and a few other of the skills aren't appropriate for a detective. Why such weird skills? I chose the "random" skill point option because figuring out which skills I want while using the chargen takes precisely as long as it would if I were to do it on paper. The computer doesn't somehow make me smarter, more imaginative, faster, or anything along those lines. In short, it didn't save me any time. I thought that was the purpose of the chargen. Again, the chargen isn't at fault. How could it know I wanted a detective? But there's the problem. There's no way for the chargen to know what I wanted. Short of an AI, the only other solution would be to load up "standard character concepts" into the chargen (making it [i]much[/i] bigger and [i]much[/i] more expensive) and then, of course, you'll never get them all. You'll probably never get enough to satisfy a large segment of the population (and if they're really into this they'll complain the same way people like me complain about the ranger still not "being right"). Also, not too fond of it not having feat requirements stated (not important for this character, since none of the feats he took had any prerequisites) but that's pretty minor. Please don't take this as a bash on this character generator. Every character generator made in 21st century has the same things going against this. [/QUOTE]
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