Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Modern-day game settings and 9/11
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Torx" data-source="post: 365131" data-attributes="member: 2730"><p>As was said by Crothian:</p><p></p><p> </p><p></p><p>And as was said by Henry:</p><p></p><p> </p><p></p><p>Both of these statements accurately illustrate my beliefs regarding 9/11. However, it also comes down to what role you'd like 9/11 to play in your game. If utter realism is the goal of the game, right down to using accurate names, places, and history, 9/11 would be essential at least as a background story.</p><p></p><p>If, on the other hand, the game does not rely so heavily on realism - 9/11's placement in a game rests more on your players.</p><p></p><p>Put yourself in your players shoes with 9/11 events either happening or have happened. You are forced to make difficult emotional decisions based on your character's background, alignment, and loads of other mitigating factors. Some players feed off this kind of opportunity, others shy away from it, still others would loathe to be placed in such a difficult position.</p><p></p><p>Then you have the added problem of playing a superhero or Spycraft game with 9/11 <em>about</em> to happen. Can the characters stop it? Or are the events predetermined? These are difficult choices to make as a GM, and difficult to deal with as a player - at least from my perspective. Is all of that really worthwhile?</p><p></p><p>Again - refer to Crothian and Henry</p></blockquote><p></p>
[QUOTE="Torx, post: 365131, member: 2730"] As was said by Crothian: And as was said by Henry: Both of these statements accurately illustrate my beliefs regarding 9/11. However, it also comes down to what role you'd like 9/11 to play in your game. If utter realism is the goal of the game, right down to using accurate names, places, and history, 9/11 would be essential at least as a background story. If, on the other hand, the game does not rely so heavily on realism - 9/11's placement in a game rests more on your players. Put yourself in your players shoes with 9/11 events either happening or have happened. You are forced to make difficult emotional decisions based on your character's background, alignment, and loads of other mitigating factors. Some players feed off this kind of opportunity, others shy away from it, still others would loathe to be placed in such a difficult position. Then you have the added problem of playing a superhero or Spycraft game with 9/11 [I]about[/I] to happen. Can the characters stop it? Or are the events predetermined? These are difficult choices to make as a GM, and difficult to deal with as a player - at least from my perspective. Is all of that really worthwhile? Again - refer to Crothian and Henry [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Modern-day game settings and 9/11
Top