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Modern day materials on fantasy armor.
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<blockquote data-quote="Andor" data-source="post: 7181776" data-attributes="member: 1879"><p>D&D armour, weapons and damage are all designed for ease of play and have little or nothing to do with realism. If you're not differentiating between a club, a crossbow bolt, and a fire bolt, why is the bullet (but only a pistol bullet, not a sling bullet) the odd man out? </p><p></p><p>There are plenty of systems with greater (Morrow Project, Albedo, etc) "accuracy" in their combat and damage systems, IME it's rarely worth the trouble. </p><p></p><p>Getting clubbed in the face might, or might not kill you. Getting stabbed in the face might or might not kill you. Getting shot in the face might, or might not kill you. Unless you are detailing the precise nature of the hit and the resulting injury in detailed medical fashion (in which case 5e is a poor system match for what you want to represent) there is little reason to model just this one specific weapon differently. </p><p></p><p>And as other have mentioned, historical plate armour is perfectly capable of defeating period firearms. There are accounts of cavaliers getting shot in the helmet with a pistol at point blank range and riding off. </p><p></p><p>If you're really keen to make guns special however, I'd have them use touch attacks vs normal armour, and then make a special armour property called "Bullet proof" which negates that and makes them roll vs normal ac like everything else.</p></blockquote><p></p>
[QUOTE="Andor, post: 7181776, member: 1879"] D&D armour, weapons and damage are all designed for ease of play and have little or nothing to do with realism. If you're not differentiating between a club, a crossbow bolt, and a fire bolt, why is the bullet (but only a pistol bullet, not a sling bullet) the odd man out? There are plenty of systems with greater (Morrow Project, Albedo, etc) "accuracy" in their combat and damage systems, IME it's rarely worth the trouble. Getting clubbed in the face might, or might not kill you. Getting stabbed in the face might or might not kill you. Getting shot in the face might, or might not kill you. Unless you are detailing the precise nature of the hit and the resulting injury in detailed medical fashion (in which case 5e is a poor system match for what you want to represent) there is little reason to model just this one specific weapon differently. And as other have mentioned, historical plate armour is perfectly capable of defeating period firearms. There are accounts of cavaliers getting shot in the helmet with a pistol at point blank range and riding off. If you're really keen to make guns special however, I'd have them use touch attacks vs normal armour, and then make a special armour property called "Bullet proof" which negates that and makes them roll vs normal ac like everything else. [/QUOTE]
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