Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Modern day materials on fantasy armor.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Caliban" data-source="post: 7181824" data-attributes="member: 284"><p>The only reason I would consider it is because bullets are generally considered to be far more damaging than a melee weapon or bow/crossbow. </p><p></p><p>In a fantasy setting I consider them to be more on par with spells than mundane weapons. You can model this in various ways (bypassing armor, lots of damage dice, their own damage type, etc.). The more realistic you want it to be, the more complicated it becomes though. </p><p></p><p>The OP wanted something similar to modern day kevlar/ballistic plates, so I suggested Resistance - when you get hit with a bullet while wearing a kevlar vest, you still end up with heavy bruising and possibly cracked ribs - but it's a lot less than you would have otherwise. I also know that due to the way kevlar works, a piercing weapon (like a knife) tends to slide between the fibers. So I didn't think flat resistance to piercing damage would be appropriate.</p><p></p><p>So, to make things super simple (in keeping with the spirit of 5e) - make damage from firearms something akin to their own elemental damage type and have materials like kevlar give Resistance to that damage. </p><p></p><p>You could also do things like having them ignore the AC from armor (or only the ac from light and medium armor), unless they are lined with kevlar, etc.</p></blockquote><p></p>
[QUOTE="Caliban, post: 7181824, member: 284"] The only reason I would consider it is because bullets are generally considered to be far more damaging than a melee weapon or bow/crossbow. In a fantasy setting I consider them to be more on par with spells than mundane weapons. You can model this in various ways (bypassing armor, lots of damage dice, their own damage type, etc.). The more realistic you want it to be, the more complicated it becomes though. The OP wanted something similar to modern day kevlar/ballistic plates, so I suggested Resistance - when you get hit with a bullet while wearing a kevlar vest, you still end up with heavy bruising and possibly cracked ribs - but it's a lot less than you would have otherwise. I also know that due to the way kevlar works, a piercing weapon (like a knife) tends to slide between the fibers. So I didn't think flat resistance to piercing damage would be appropriate. So, to make things super simple (in keeping with the spirit of 5e) - make damage from firearms something akin to their own elemental damage type and have materials like kevlar give Resistance to that damage. You could also do things like having them ignore the AC from armor (or only the ac from light and medium armor), unless they are lined with kevlar, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Modern day materials on fantasy armor.
Top