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[Modern] Death from Massive Damage
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<blockquote data-quote="Mistwell" data-source="post: 520811" data-attributes="member: 2525"><p><strong></strong></p><p><strong></strong></p><p><strong>You must be thinking of D&D. In d20M, your Fortitude save does not go up all that fast (particularly in a non-magic game). Even at 10th level the Fort save will be an issue.</strong></p><p><strong></strong></p><p><strong>Caliber really doesn't have a whole lot of correlation to damage done. The sniper rifle is more accurate at long distance, not much more damaging per shot. If your players are "that" into realism, they will know that (or they will ask someone who knows it).</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>If a bullet does not outright kill you, the knife wound actually DOES run a higher risk of killing you. Bullet wounds tend to go clean through - it either hits a major organ, or is generally repairable. Knife wounds tend to bleed, infect, and cause all sorts of additional damage.</strong></p><p><strong></strong></p><p><strong>You were obviously lucky with the bat incident. However, note that you went unconcious. You may very well have NOT gone unconcious from a bullet wound. And that is what you are talking about - making guns more effective at knocking people out (not killing them) than other weapons, regardless of damage done. </strong></p><p><strong></strong></p><p><strong>In addition, it is quite possible that a bullet can have only a minor impact on you. The movies make it seem like single bullets are super-killers - in reality, it usually takes MANY shots to kill someone (and that is what the military and police are trained to do, shoot someone many times to make them go down). If you were to hit someone in the head with a baseball bat many times, or shoot them many times, you may well be doing exactly the same amount of unconciousness-causing damage with each, though actual damage would differ (and does in the game). </strong></p><p><strong></strong></p><p><strong>Finally, remember also that this is built into weapon damage - a gun does more damage than a bat, making a gun much more likely to cause you to require a massive damage roll.</strong></p><p><strong></strong></p><p><strong>If your players are into realism, I don't think your variation would make it more realistic.</strong></p></blockquote><p></p>
[QUOTE="Mistwell, post: 520811, member: 2525"] [B] You must be thinking of D&D. In d20M, your Fortitude save does not go up all that fast (particularly in a non-magic game). Even at 10th level the Fort save will be an issue. Caliber really doesn't have a whole lot of correlation to damage done. The sniper rifle is more accurate at long distance, not much more damaging per shot. If your players are "that" into realism, they will know that (or they will ask someone who knows it). If a bullet does not outright kill you, the knife wound actually DOES run a higher risk of killing you. Bullet wounds tend to go clean through - it either hits a major organ, or is generally repairable. Knife wounds tend to bleed, infect, and cause all sorts of additional damage. You were obviously lucky with the bat incident. However, note that you went unconcious. You may very well have NOT gone unconcious from a bullet wound. And that is what you are talking about - making guns more effective at knocking people out (not killing them) than other weapons, regardless of damage done. In addition, it is quite possible that a bullet can have only a minor impact on you. The movies make it seem like single bullets are super-killers - in reality, it usually takes MANY shots to kill someone (and that is what the military and police are trained to do, shoot someone many times to make them go down). If you were to hit someone in the head with a baseball bat many times, or shoot them many times, you may well be doing exactly the same amount of unconciousness-causing damage with each, though actual damage would differ (and does in the game). Finally, remember also that this is built into weapon damage - a gun does more damage than a bat, making a gun much more likely to cause you to require a massive damage roll. If your players are into realism, I don't think your variation would make it more realistic.[/b] [/QUOTE]
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