Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
Modern/Delta Green - The Beginning of the End (COMPLETED)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="talien" data-source="post: 4421796" data-attributes="member: 3285"><p><strong>The House on McKinley Boulevard: Introduction</strong></p><p></p><p>This scenario, “The House on McKinley Boulevard,” is a Cthulhu Now scenario from Chaosium’s Last Rites. You can read more about Delta Green at <a href="http://www.delta-green.com" target="_blank">http://www.delta-green.com</a>. Please note: This story hour contains spoilers!</p><p></p><p>Our cast of characters includes:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Game Master:</strong> <strong><a href="http://michael.tresca.net" target="_blank">Michael Tresca</a> </strong></li> <li data-xf-list-type="ul"><strong>Kurtis "Hammer" Grange</strong> (Fast Hero) played by <strong>George Webster</strong></li> <li data-xf-list-type="ul"><strong>Joseph “Archive” Fontaine</strong> (Dedicated Hero/Acolyte) played by <strong>Joe Lalumia</strong></li> </ul><p>As is probably evident by now, I’m a fan of action horror. There’s a lot to be learned from horror movies in this regard, who have to cram in character development, dread, potential victims, an obstacle or monster to be overcome, and a resolution in just two hours. I’ve also discovered that movies that move the plot along quickly are less likely to strain credibility. The scenario states that, “as the danger in the house becomes more apparent, the investigators may try to get the squatters to leave, perhaps offering them money to do so, or attempting Fast Talk and Persuade rolls against each individual. Try to avoid this. The resident’s psychologies and quirks make convincing excuses…” This is exactly what the agents did, but since I accelerated the threat it was less of a problem. </p><p></p><p>I’ve stated before that haunted house scenarios really don’t work in role-playing games. At best, if the house is viewed as a threat, the PCs just leave and blow it up. At worst, if the PCs are trapped in the house, they smash their way through a wall and leave. So for a haunted house scenario to work, there must be 1) a reason to stay beyond physical barriers, and 2) events have to happen quickly before the National Guard is called in. </p><p></p><p>Using these two tenets, I introduced the various squatters as typical horror movie victims. Thus we have the Stoner, the Hysterical Girl, the Fearless Kid, and the Doubting Authority Figure (or in this case, anti-authority figure). These victims in turn gave the agents a reason to stick around as opposed to just calling for backup. </p><p></p><p>This scenario is essentially one of the “mini-monsters attack” movie plots. After rooting around on the Internet for awhile, I found The Gate, a bad 80s horror movie that suited my needs perfectly. It had everything from little demons attacking people to a summoning gone awry, to a giant monster at the end. </p><p>This scenario also worked best because it had only two agents in it, raising the stakes and reinforcing the terror. If one agent went down, they both went down. </p><p> </p><p><strong>Defining Moment:</strong> The hole to the temple goes from spitting things out to sucking things into it, and Hammer and Archive are trapped in tight confines, surrounded by little monsters in the dark.</p><p></p><p><span style="font-size: 12px">Relevant Media</span></p><ul> <li data-xf-list-type="ul"><strong><a href="http://www.amazon.com/exec/obidos/ASIN/B0013WUF9A/michaeltrescaA" target="_blank"> Our House</a>:</strong> by Madness. </li> <li data-xf-list-type="ul"><strong><a href="http://enworld.rpgshop.com/product_info.php?products_id=20285&" target="_blank"> Last Rites</a>:</strong> The source of "The House on McKinley Boulevard."</li> </ul></blockquote><p></p>
[QUOTE="talien, post: 4421796, member: 3285"] [b]The House on McKinley Boulevard: Introduction[/b] This scenario, “The House on McKinley Boulevard,” is a Cthulhu Now scenario from Chaosium’s Last Rites. You can read more about Delta Green at [url]http://www.delta-green.com[/url]. Please note: This story hour contains spoilers! Our cast of characters includes: [list][*][b]Game Master:[/b] [b][url=http://michael.tresca.net]Michael Tresca[/url] [/b] [*][b]Kurtis "Hammer" Grange[/b] (Fast Hero) played by [b]George Webster[/b] [*][b]Joseph “Archive” Fontaine[/b] (Dedicated Hero/Acolyte) played by [b]Joe Lalumia[/b] [/list]As is probably evident by now, I’m a fan of action horror. There’s a lot to be learned from horror movies in this regard, who have to cram in character development, dread, potential victims, an obstacle or monster to be overcome, and a resolution in just two hours. I’ve also discovered that movies that move the plot along quickly are less likely to strain credibility. The scenario states that, “as the danger in the house becomes more apparent, the investigators may try to get the squatters to leave, perhaps offering them money to do so, or attempting Fast Talk and Persuade rolls against each individual. Try to avoid this. The resident’s psychologies and quirks make convincing excuses…” This is exactly what the agents did, but since I accelerated the threat it was less of a problem. I’ve stated before that haunted house scenarios really don’t work in role-playing games. At best, if the house is viewed as a threat, the PCs just leave and blow it up. At worst, if the PCs are trapped in the house, they smash their way through a wall and leave. So for a haunted house scenario to work, there must be 1) a reason to stay beyond physical barriers, and 2) events have to happen quickly before the National Guard is called in. Using these two tenets, I introduced the various squatters as typical horror movie victims. Thus we have the Stoner, the Hysterical Girl, the Fearless Kid, and the Doubting Authority Figure (or in this case, anti-authority figure). These victims in turn gave the agents a reason to stick around as opposed to just calling for backup. This scenario is essentially one of the “mini-monsters attack” movie plots. After rooting around on the Internet for awhile, I found The Gate, a bad 80s horror movie that suited my needs perfectly. It had everything from little demons attacking people to a summoning gone awry, to a giant monster at the end. This scenario also worked best because it had only two agents in it, raising the stakes and reinforcing the terror. If one agent went down, they both went down. [b]Defining Moment:[/b] The hole to the temple goes from spitting things out to sucking things into it, and Hammer and Archive are trapped in tight confines, surrounded by little monsters in the dark. [SIZE=3]Relevant Media[/SIZE] [list][*][b][url=http://www.amazon.com/exec/obidos/ASIN/B0013WUF9A/michaeltrescaA] Our House[/url]:[/b] by Madness. [*][b][url=http://enworld.rpgshop.com/product_info.php?products_id=20285&] Last Rites[/url]:[/b] The source of "The House on McKinley Boulevard."[/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Modern/Delta Green - The Beginning of the End (COMPLETED)
Top