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<blockquote data-quote="Berk" data-source="post: 598220" data-attributes="member: 5992"><p>If you are planning on playing a cocaine addict make sure you are paranoid and jumpy, high or sober. Dex and Con slight tiny increase I can see while high, can't really see a Cha increase while high. I can see a Cha decrease while high. While down I can deffinately see a Dex, Con, Cha decrease. I can also see a Int and Wis decrease while down and a Wis decrease while high. </p><p></p><p>The way I would most likely play it is that while the character is high they would get a +1 bonus to init, AC, and Fort and Reflex saves, but a -1 bonus to attacks (both ranged and melee), -1 to charisma based checks, -2 to every int and wis based checks, and gain the benefits of the improved damage threshold feat, the one that lets you treat your Con as 3 points higher for the purposes of massive damage. </p><p></p><p>While down I would double the penalties and everything that had a + would now have a - with the same numerical values, ie.. a +1 becomes a -1. Also they would lose the benefits of the improved damage threshold feat and actually gain something that was the opposite of it effectively, and gain a -1 to Will saves.</p><p></p><p>Down time would be twice as long as up time and of course Fort saves to not become addicted. Most likely starting at DC 12 and increasing by +1 for every time you use during the day after the first if you succeed on the Fort saves. For example DC 13 if you have used twice during the day and succeeded on your first Fort save.</p><p></p><p>To kick the habit, Fort save DC 20 and a Will save DC 20. Can't kick the habit if either your body, yourself, or both still crave it.</p><p></p><p>I could go into detail why I would do it like this but you asked for no stories. =op</p></blockquote><p></p>
[QUOTE="Berk, post: 598220, member: 5992"] If you are planning on playing a cocaine addict make sure you are paranoid and jumpy, high or sober. Dex and Con slight tiny increase I can see while high, can't really see a Cha increase while high. I can see a Cha decrease while high. While down I can deffinately see a Dex, Con, Cha decrease. I can also see a Int and Wis decrease while down and a Wis decrease while high. The way I would most likely play it is that while the character is high they would get a +1 bonus to init, AC, and Fort and Reflex saves, but a -1 bonus to attacks (both ranged and melee), -1 to charisma based checks, -2 to every int and wis based checks, and gain the benefits of the improved damage threshold feat, the one that lets you treat your Con as 3 points higher for the purposes of massive damage. While down I would double the penalties and everything that had a + would now have a - with the same numerical values, ie.. a +1 becomes a -1. Also they would lose the benefits of the improved damage threshold feat and actually gain something that was the opposite of it effectively, and gain a -1 to Will saves. Down time would be twice as long as up time and of course Fort saves to not become addicted. Most likely starting at DC 12 and increasing by +1 for every time you use during the day after the first if you succeed on the Fort saves. For example DC 13 if you have used twice during the day and succeeded on your first Fort save. To kick the habit, Fort save DC 20 and a Will save DC 20. Can't kick the habit if either your body, yourself, or both still crave it. I could go into detail why I would do it like this but you asked for no stories. =op [/QUOTE]
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