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<blockquote data-quote="Dareoon Dalandrove" data-source="post: 618619" data-attributes="member: 2277"><p>I can see what MacPhail is saying about the chr increase. The person is high. There're not themselves. They have relaxed inhabitions so they might be chatty or friendly. The first character concept that i can up with for Shadow chasers was for a PI. He was a young cop and saw something that shook his world. He went over the edge a little and quit the force. He doesn't sleep much because of the nightmares...he always looks as though he has slept in his clothes and downs no doze and coffee to stay awake. I wanted the downside because it gave the charecter life. Flaws are important. I would talk to your player and really discuss what they want to do. It may be a passing phase. It may also become a hassel for you as the DM. i would propose a scale to see were the character is. You could have one level be high, second not under the influence but not craving either, next woudl be downtime. The period after the drug wears off. and last the frenzy stage, needs a fix.</p><p>high</p><p>+10 hp or a plus to Con</p><p>-1 or 2 to ac (why would they dodge)</p><p>+1 to dmg (they don't feel it now but they will later)</p><p>+1 to chr when dealing with "underground personalities" -1 when dealig with I don't know law abidign citizens.</p><p></p><p>second stage</p><p>normal </p><p>This also gives the player a way out of a bad idea</p><p></p><p>Third</p><p>- 10 hp or a minus to con</p><p>-1 or 2 to ac (they can't dodge)</p><p>-1 to chr everybody</p><p>-1 or 2 to reflex saves</p><p>also some minuses on skill checks listen, spot, etc.</p><p>basicaly a minus whenever they have to exert themselves.</p><p></p><p>The fix stage</p><p>I would say that this would have to be a blend </p><p>+10 hp</p><p>+1 dex (they are highly motivated to get high. so focused that they are pacing and always moving quickly.</p><p>pluses to some checks like listen (every noise seems to make them look)</p><p>- 1 to chr ( every body can tell there is something wrong with you and they don't want to be around you)</p><p>this stage would generally be short because if they don't get a fix they will slip into withdrawel where the same modifiers as the 3rd stage apply or maybe worse. If they do get a fix then the go to the high stage and everything starts over.</p><p></p><p>Another thing to keep in mind is the duration.</p></blockquote><p></p>
[QUOTE="Dareoon Dalandrove, post: 618619, member: 2277"] I can see what MacPhail is saying about the chr increase. The person is high. There're not themselves. They have relaxed inhabitions so they might be chatty or friendly. The first character concept that i can up with for Shadow chasers was for a PI. He was a young cop and saw something that shook his world. He went over the edge a little and quit the force. He doesn't sleep much because of the nightmares...he always looks as though he has slept in his clothes and downs no doze and coffee to stay awake. I wanted the downside because it gave the charecter life. Flaws are important. I would talk to your player and really discuss what they want to do. It may be a passing phase. It may also become a hassel for you as the DM. i would propose a scale to see were the character is. You could have one level be high, second not under the influence but not craving either, next woudl be downtime. The period after the drug wears off. and last the frenzy stage, needs a fix. high +10 hp or a plus to Con -1 or 2 to ac (why would they dodge) +1 to dmg (they don't feel it now but they will later) +1 to chr when dealing with "underground personalities" -1 when dealig with I don't know law abidign citizens. second stage normal This also gives the player a way out of a bad idea Third - 10 hp or a minus to con -1 or 2 to ac (they can't dodge) -1 to chr everybody -1 or 2 to reflex saves also some minuses on skill checks listen, spot, etc. basicaly a minus whenever they have to exert themselves. The fix stage I would say that this would have to be a blend +10 hp +1 dex (they are highly motivated to get high. so focused that they are pacing and always moving quickly. pluses to some checks like listen (every noise seems to make them look) - 1 to chr ( every body can tell there is something wrong with you and they don't want to be around you) this stage would generally be short because if they don't get a fix they will slip into withdrawel where the same modifiers as the 3rd stage apply or maybe worse. If they do get a fix then the go to the high stage and everything starts over. Another thing to keep in mind is the duration. [/QUOTE]
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