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Modern Drug Addictions
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<blockquote data-quote="Shadow64" data-source="post: 674248" data-attributes="member: 6868"><p>The problem with that is that the <em>player</em> would control when he is high, when he is jonesing for the next hit, when he <em>really</em> wants the drug (ie - freaking out from withdrawel), etc. If he can control that then why (unless he is willing to FUBAR is character for rp purposes) have something "bad" happen when it would effect play? If someone wants to play a druggy, then that is fine (well - ok, maybe not "fine" but you know what I mean), but (unless the DM has complete trust in the player of playing the character right) there has to be some way to "control" or judge when all the highs and lows of being a druggy would hit.</p><p></p><p>There should be some sort of mechanic, even it is just on the dm's side of the table to "control" the effects of the addiction. Or, have the player say "i'm taking a hit..." then the dm starts his mental clock on when certain effects will kick in. The longer players x does the drug the more sever the effects are, how much shorter the time in between hits goes, etc.</p></blockquote><p></p>
[QUOTE="Shadow64, post: 674248, member: 6868"] The problem with that is that the [I]player[/I] would control when he is high, when he is jonesing for the next hit, when he [I]really[/I] wants the drug (ie - freaking out from withdrawel), etc. If he can control that then why (unless he is willing to FUBAR is character for rp purposes) have something "bad" happen when it would effect play? If someone wants to play a druggy, then that is fine (well - ok, maybe not "fine" but you know what I mean), but (unless the DM has complete trust in the player of playing the character right) there has to be some way to "control" or judge when all the highs and lows of being a druggy would hit. There should be some sort of mechanic, even it is just on the dm's side of the table to "control" the effects of the addiction. Or, have the player say "i'm taking a hit..." then the dm starts his mental clock on when certain effects will kick in. The longer players x does the drug the more sever the effects are, how much shorter the time in between hits goes, etc. [/QUOTE]
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