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<blockquote data-quote="ST" data-source="post: 5251753" data-attributes="member: 14053"><p>Agreed on the Menace Manual. That's got plenty of adversaries to get you going with some X-Files style paranormal action, and they have the equivalent of the old "Ecology" sections to help you figure out why this or that thing that shouldn't exist is present.</p><p></p><p>A decent amount of the fluff is taken from Dark*Matter, but there's plenty of new stuff as well, and I doubt there are many copies of D*M floating around these days, so it's the best way to get the material.</p></blockquote><p></p>
[QUOTE="ST, post: 5251753, member: 14053"] Agreed on the Menace Manual. That's got plenty of adversaries to get you going with some X-Files style paranormal action, and they have the equivalent of the old "Ecology" sections to help you figure out why this or that thing that shouldn't exist is present. A decent amount of the fluff is taken from Dark*Matter, but there's plenty of new stuff as well, and I doubt there are many copies of D*M floating around these days, so it's the best way to get the material. [/QUOTE]
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