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<blockquote data-quote="Electric Wizard" data-source="post: 5328449" data-attributes="member: 83982"><p>I'm surprised nobody's mentioned <em>The Talisman</em> by Steven King and Peter Straub. It's a novel centered around an evil businessman's scheme to exploit a parallel fantasy world and a boy's quest for an artifact that will cure his mother's terminal illness. </p><p></p><p>A lot of interesting concepts from <em>The Talisman</em> can be adapted to your worlds for inspiration. For example, almost everyone in the real world has a double (called a "twinner") living in a parallel fantasy world. Although the twinners may be completely different in social status or personality, they are bound to each other. If something bad happens to a twinner in the fantasy world, something bad happens to the twinner in the real world. Major events also effect both worlds. The nuclear testing in Arizona and New Mexico back in the 40's and 50's created a bizarre wasteland that covers most of the fantasy world's western regions.</p><p></p><p>Another important concept is that most items "translate" into other forms when they pass between worlds. So your handgun might turn into a crossbow, or your laptop might turn into several volumes of encyclopedias! Objects that maintain their form are usually heavily enchanted and were created to serve some great purpose.</p><p></p><p>A parallelism between the two worlds could create a lot of engaging connections. If the players defeat a monster terrorizing a village in the fantasy world, it could "translate" to a brutal drug lord getting arrested in the real world.</p></blockquote><p></p>
[QUOTE="Electric Wizard, post: 5328449, member: 83982"] I'm surprised nobody's mentioned [I]The Talisman[/I] by Steven King and Peter Straub. It's a novel centered around an evil businessman's scheme to exploit a parallel fantasy world and a boy's quest for an artifact that will cure his mother's terminal illness. A lot of interesting concepts from [I]The Talisman[/I] can be adapted to your worlds for inspiration. For example, almost everyone in the real world has a double (called a "twinner") living in a parallel fantasy world. Although the twinners may be completely different in social status or personality, they are bound to each other. If something bad happens to a twinner in the fantasy world, something bad happens to the twinner in the real world. Major events also effect both worlds. The nuclear testing in Arizona and New Mexico back in the 40's and 50's created a bizarre wasteland that covers most of the fantasy world's western regions. Another important concept is that most items "translate" into other forms when they pass between worlds. So your handgun might turn into a crossbow, or your laptop might turn into several volumes of encyclopedias! Objects that maintain their form are usually heavily enchanted and were created to serve some great purpose. A parallelism between the two worlds could create a lot of engaging connections. If the players defeat a monster terrorizing a village in the fantasy world, it could "translate" to a brutal drug lord getting arrested in the real world. [/QUOTE]
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