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Modern Fantasy - what books?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3276268" data-attributes="member: 19675"><p>The books I find are key for Modern Fantasy in D20 are:</p><p></p><p>1) Urban Arcana:</p><p></p><p>This one is the key. It will provide a lot of the basis for what your bud is looking for.</p><p></p><p>2) Second World:</p><p></p><p>Second World is non-WotC. It provides an excellent fluff & crunch framework for modern FRPGs in the Neil Gaiman <em>Neverwhere</em> / Clive Barker <em>Imagica</em> / Simon Green <em>Nightside</em> / Friday the 13th: The Series vein.</p><p></p><p>Essentially, it paints in what Urban Arcana sketches.</p><p></p><p>3) Dark*Matter:</p><p></p><p>This is more of an X-files type setting, and would do better for simulating stuff like Steven King's <em>Firestarter</em>, but has many of the same vibes as Urban Arcana. You should be able to use it and UA together almost seamlessly, which also means it will work well with Second World.</p><p></p><p>4) Modern Magic:</p><p></p><p>This product from Green Ronin expands the magic system in UA with spells balanced for a modern setting, as well as some feats, etc.</p><p></p><p>5) Arsenal:</p><p></p><p>This is a weapons book full of techno-magical gadgetry- probably more appropriate for a near future/magic campaign like a D20 version of Shadowrun, but still pretty useful overall.</p><p></p><p><a href="http://www.amazon.com/Arsenal-System-Weapons-Guide-Sourebook/dp/0972135804/ref=pd_sim_b_1/105-7283598-4911601" target="_blank">http://www.amazon.com/Arsenal-System-Weapons-Guide-Sourebook/dp/0972135804/ref=pd_sim_b_1/105-7283598-4911601</a></p><p></p><p>In addition, I've heard good things about (but do not own)</p><p></p><p>6) The Factory:</p><p></p><p>Essentially, more of the same goodness found in Arsenal. I've been told it gets into even more advanced magitech than the previous book, and may be more like an equipment sourcebook for D20 Rifts type gaming.</p><p></p><p><a href="http://www.amazon.com/Factory-Compendium-Magical-Computers-Dweoware/dp/0972135812" target="_blank">http://www.amazon.com/Factory-Compendium-Magical-Computers-Dweoware/dp/0972135812</a></p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3276268, member: 19675"] The books I find are key for Modern Fantasy in D20 are: 1) Urban Arcana: This one is the key. It will provide a lot of the basis for what your bud is looking for. 2) Second World: Second World is non-WotC. It provides an excellent fluff & crunch framework for modern FRPGs in the Neil Gaiman [i]Neverwhere[/i] / Clive Barker [i]Imagica[/i] / Simon Green [i]Nightside[/i] / Friday the 13th: The Series vein. Essentially, it paints in what Urban Arcana sketches. 3) Dark*Matter: This is more of an X-files type setting, and would do better for simulating stuff like Steven King's [i]Firestarter[/i], but has many of the same vibes as Urban Arcana. You should be able to use it and UA together almost seamlessly, which also means it will work well with Second World. 4) Modern Magic: This product from Green Ronin expands the magic system in UA with spells balanced for a modern setting, as well as some feats, etc. 5) Arsenal: This is a weapons book full of techno-magical gadgetry- probably more appropriate for a near future/magic campaign like a D20 version of Shadowrun, but still pretty useful overall. [url]http://www.amazon.com/Arsenal-System-Weapons-Guide-Sourebook/dp/0972135804/ref=pd_sim_b_1/105-7283598-4911601[/url] In addition, I've heard good things about (but do not own) 6) The Factory: Essentially, more of the same goodness found in Arsenal. I've been told it gets into even more advanced magitech than the previous book, and may be more like an equipment sourcebook for D20 Rifts type gaming. [url]http://www.amazon.com/Factory-Compendium-Magical-Computers-Dweoware/dp/0972135812[/url] [/QUOTE]
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