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Modern fantasy - your experiences?
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<blockquote data-quote="RangerWickett" data-source="post: 2617748" data-attributes="member: 63"><p>Who here has played in or run modern fantasy games? Not just D20 Modern, but anything like GURPS, Shadowrun, even Call of Cthulhu, where magic existed in a modern (or neo-modern) world.</p><p></p><p>I'm running such a game now, and have a storyhour about it (stalled due to hurricane issues, but I'll get back to it soon enough), and have been writing a modern fantasy rules supplement, so modern magic, in all its iterations, is on my mind.</p><p></p><p>What was the tone of the game? Was it just a modern game where magic was another toy to play with -- turning invisible, fireballing, and flying your way through a spy thriller? Or was it more mysterious, like Indiana Jones or Constantine, with the magic being a driving force of the plot?</p><p></p><p>What kind of characters did you have - villains <em>and</em> heroes?</p><p></p><p>How'd the game go? Did you have any trouble with the ruleset not matching your expectation ? For instance, as much as I love Call of Cthulhu in concept, the rules don't work <em>quite</em> right for the tone I want. And I personally despise having a boatload of D&D staple spells be the only sort of magic available in d20 modern.</p><p></p><p>Got any cool plot twists? Plays on real-world myths or legends? Interesting cameos? Big explosions? Sex, drugs, and rock-n-roll?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2617748, member: 63"] Who here has played in or run modern fantasy games? Not just D20 Modern, but anything like GURPS, Shadowrun, even Call of Cthulhu, where magic existed in a modern (or neo-modern) world. I'm running such a game now, and have a storyhour about it (stalled due to hurricane issues, but I'll get back to it soon enough), and have been writing a modern fantasy rules supplement, so modern magic, in all its iterations, is on my mind. What was the tone of the game? Was it just a modern game where magic was another toy to play with -- turning invisible, fireballing, and flying your way through a spy thriller? Or was it more mysterious, like Indiana Jones or Constantine, with the magic being a driving force of the plot? What kind of characters did you have - villains [i]and[/i] heroes? How'd the game go? Did you have any trouble with the ruleset not matching your expectation ? For instance, as much as I love Call of Cthulhu in concept, the rules don't work [i]quite[/i] right for the tone I want. And I personally despise having a boatload of D&D staple spells be the only sort of magic available in d20 modern. Got any cool plot twists? Plays on real-world myths or legends? Interesting cameos? Big explosions? Sex, drugs, and rock-n-roll? [/QUOTE]
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