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Modern fantasy - your experiences?
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<blockquote data-quote="genshou" data-source="post: 2619435" data-attributes="member: 13164"><p>Right before Pledge of Tyranny, we played a solo, high-level Urban Arcana game. The PC's backstory was fairly long and convoluted, involving a character undergoing the "Path of the Gods" (this player loves Earthdawn). While he was chasing a dracolich through its lair, that darned "black fog" rose up and drew the two of them through Shadow. The poor PC was surprised to find himself stripped of everything but his clothing (and that ceased to be magical), and in the middle of a street in Cairo, Egypt. And he couldn't speak the local language.</p><p></p><p>He was spotted by an elf who lived in the area, who took him to NYC and it was there that he was connected with Department-7 and ended up teaming up with a half-celestial Acolyte, a human techie, and a drow Thrasher. The four of them formed an elite anti-terrorist unit that operated out of a high-tech aircraft called "The Armoury". The game was very fun despite how dark the theme was, and while Solarus never learned the identity of the terrorist arch-nemeses he was up against (or the fact that they too were from another world besides Earth), my player and I both had fun to the end.</p><p></p><p>We're thinking about redoing that campaign once I get ahold of Mythic Earth, but Urban Arcana never felt like "D&D with guns" in that game despite the fact that most of the villains were casting spells and using incantations left and right.</p></blockquote><p></p>
[QUOTE="genshou, post: 2619435, member: 13164"] Right before Pledge of Tyranny, we played a solo, high-level Urban Arcana game. The PC's backstory was fairly long and convoluted, involving a character undergoing the "Path of the Gods" (this player loves Earthdawn). While he was chasing a dracolich through its lair, that darned "black fog" rose up and drew the two of them through Shadow. The poor PC was surprised to find himself stripped of everything but his clothing (and that ceased to be magical), and in the middle of a street in Cairo, Egypt. And he couldn't speak the local language. He was spotted by an elf who lived in the area, who took him to NYC and it was there that he was connected with Department-7 and ended up teaming up with a half-celestial Acolyte, a human techie, and a drow Thrasher. The four of them formed an elite anti-terrorist unit that operated out of a high-tech aircraft called "The Armoury". The game was very fun despite how dark the theme was, and while Solarus never learned the identity of the terrorist arch-nemeses he was up against (or the fact that they too were from another world besides Earth), my player and I both had fun to the end. We're thinking about redoing that campaign once I get ahold of Mythic Earth, but Urban Arcana never felt like "D&D with guns" in that game despite the fact that most of the villains were casting spells and using incantations left and right. [/QUOTE]
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