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Modern & Futuristic Weapons
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<blockquote data-quote="blalien" data-source="post: 4802263" data-attributes="member: 41954"><p>Overall I like. I appreciate the effort, and I might actually get an opportunity to playtest them at some point. I would get rid of the 1d6 after every attack. It drags down combat by a split second (that adds up over time) and only makes sense for rapid-fire weapons anyway. I think you're better off just keeping track of ammo, or ignoring it all together.</p><p></p><p>I couldn't comment on the weapons themselves until I get a chance to use them. If you want to challenge yourself, though, design weapons for civilizations tens of thousands of years down the line. Like, a society so advanced that compared to them we're cavemen throwing rocks at each other. A few ideas are:</p><p>*A device shaped like a paperclip you can wrap around your finger. Thought-activating the device causes a molecule-thin beam to emit from the end and penetrate any surface. Useful for cutting holes in walls and people, or for slicing a building in half like a katana in a bad anime.</p><p>*Super-hot napalm that consumes anything, even metal</p><p>*A device that creates a microscopic black hole that exists only for an instant. Like the Large Hadron Collider in the palm of your hand.</p><p>*And of course, armor that protects you against any of this.</p><p>I don't know, work with it if you feel like it. Believe it or not it would actually be useful for my campaign.</p><p></p><p>Finally,</p><p></p><p>Sorry, I had to laugh. Neutrons are not charged particles. Lasers are not charged either, and they only behave like particles when you know their precise position.</p></blockquote><p></p>
[QUOTE="blalien, post: 4802263, member: 41954"] Overall I like. I appreciate the effort, and I might actually get an opportunity to playtest them at some point. I would get rid of the 1d6 after every attack. It drags down combat by a split second (that adds up over time) and only makes sense for rapid-fire weapons anyway. I think you're better off just keeping track of ammo, or ignoring it all together. I couldn't comment on the weapons themselves until I get a chance to use them. If you want to challenge yourself, though, design weapons for civilizations tens of thousands of years down the line. Like, a society so advanced that compared to them we're cavemen throwing rocks at each other. A few ideas are: *A device shaped like a paperclip you can wrap around your finger. Thought-activating the device causes a molecule-thin beam to emit from the end and penetrate any surface. Useful for cutting holes in walls and people, or for slicing a building in half like a katana in a bad anime. *Super-hot napalm that consumes anything, even metal *A device that creates a microscopic black hole that exists only for an instant. Like the Large Hadron Collider in the palm of your hand. *And of course, armor that protects you against any of this. I don't know, work with it if you feel like it. Believe it or not it would actually be useful for my campaign. Finally, Sorry, I had to laugh. Neutrons are not charged particles. Lasers are not charged either, and they only behave like particles when you know their precise position. [/QUOTE]
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