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Modern game set in Fringe's alternate universe
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<blockquote data-quote="invokethehojo" data-source="post: 5443658" data-attributes="member: 62525"><p>I'm a big fan of the Fox show Fringe, which I feel has gotten particularly good this year (and may I say walter/walternate is the best character on tv). My group likes to play adventures set in modern periods, but one of the problems with this is usually how to make the modern setting compelling enough beyond a few sessions. This season of Fringe has shown a great deal of the other side, let's call it Earth2, and it seems like a perfect setting for an ongoing modern campaign. Reality has crumbled a little bit, there are constantly crazy scifi events going on, and the technology level is just at the sweet spot where it is cool, but not hard for a DM to work with.</p><p></p><p>I'm not really in a position to run campaign set in this universe at the moment, but it's a side project I would like to work on, so maybe this summer I could have enough material to give it a shot. A big benefit is my players are already aware of the world and how it operates, so they can give me lots of good ideas and motivations for plot lines. But I just can't remember all the cool things that they have revealed about this world, the unique "rules" that govern it.</p><p></p><p>So I'm asking for the communities help... can you help me assemble all the "rules" of Earth2. A list of all the things that makes it different from our world.</p><p></p><p>1. ID's are called "show me's"</p><p>2. they have the technology to heal wounds quickly, even drastic burns</p><p>3. everyone has a phone that looks like an oversized earing</p><p>4. an auburn diamond means that the air quality in the area has dropped to unbreathable</p><p>5. the things inside charlie are arachnids, not worms</p><p>6. boston is partially encased in amber</p><p>7. encasing things in amber is how they "plug" the areas where reality gets thin</p><p>8 people encased in said amber are still alive</p><p>9. something like a miniature blackhole opened up in a river at some point, killing many people and creating a giant whirlpool temporarily</p><p>10. the statue of liberty is the head of the department of defense</p><p></p><p>that's all I can remember off the top of my head. I know I could go find recaps to figure out more, but that would take a lot of time (so would rewatching all the episodes) so I'm hoping you all can help me out, and in the process make this info easy for anyone to access so they could use it. maybe we can even extrapolate things that likely would exist in Earth2 so we could add on to the setting.</p></blockquote><p></p>
[QUOTE="invokethehojo, post: 5443658, member: 62525"] I'm a big fan of the Fox show Fringe, which I feel has gotten particularly good this year (and may I say walter/walternate is the best character on tv). My group likes to play adventures set in modern periods, but one of the problems with this is usually how to make the modern setting compelling enough beyond a few sessions. This season of Fringe has shown a great deal of the other side, let's call it Earth2, and it seems like a perfect setting for an ongoing modern campaign. Reality has crumbled a little bit, there are constantly crazy scifi events going on, and the technology level is just at the sweet spot where it is cool, but not hard for a DM to work with. I'm not really in a position to run campaign set in this universe at the moment, but it's a side project I would like to work on, so maybe this summer I could have enough material to give it a shot. A big benefit is my players are already aware of the world and how it operates, so they can give me lots of good ideas and motivations for plot lines. But I just can't remember all the cool things that they have revealed about this world, the unique "rules" that govern it. So I'm asking for the communities help... can you help me assemble all the "rules" of Earth2. A list of all the things that makes it different from our world. 1. ID's are called "show me's" 2. they have the technology to heal wounds quickly, even drastic burns 3. everyone has a phone that looks like an oversized earing 4. an auburn diamond means that the air quality in the area has dropped to unbreathable 5. the things inside charlie are arachnids, not worms 6. boston is partially encased in amber 7. encasing things in amber is how they "plug" the areas where reality gets thin 8 people encased in said amber are still alive 9. something like a miniature blackhole opened up in a river at some point, killing many people and creating a giant whirlpool temporarily 10. the statue of liberty is the head of the department of defense that's all I can remember off the top of my head. I know I could go find recaps to figure out more, but that would take a lot of time (so would rewatching all the episodes) so I'm hoping you all can help me out, and in the process make this info easy for anyone to access so they could use it. maybe we can even extrapolate things that likely would exist in Earth2 so we could add on to the setting. [/QUOTE]
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