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<blockquote data-quote="hawkeyefan" data-source="post: 8121360" data-attributes="member: 6785785"><p>My group just recently finished a Blades in the Dark campaign using the playtest material that allows you to play as the Bluecoats, which are the setting’s police force.</p><p></p><p>We began at the start of the pandemic when we switched to online play. So our game was underway when all the protests began.</p><p></p><p>The Bluecoats, per the setting, are notoriously corrupt, as is just about every institution in the city. The exception to that is the Imperial Inspectors (think of them as like the FBI). They’re famous for being incorruptible.</p><p></p><p>So one PC was an Inspector. Three other players played Bluecoats assigned to assist the Inspector. Two players made what we’d all classify as “good cops” and the third made a “bad cop”. We decided that the Inspector had gone out of his way to find and recruit two non-crooked Bluecoats to help with his Imperial Mandate. The third Bluecoat was assigned by the City Council to keep an eye on the investigation.</p><p></p><p>It was a bit odd at times playing a police game while all this was going on. But in a way it was also kind of...therapeutic? I don’t know....maybe that’s too strong a word, but it’s what comes to mind.</p><p></p><p>Through the game, we got to examine ideas of what it takes to be a good cop and how systems can be broken and what that means for those who have to deal with them.</p><p></p><p>I’m sure that for some other folks, some of the elements of the game may have hit a little too close to home, but I think it was probably a good and healthy way to process some of the feelings and ideas we were all having about related real world events.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8121360, member: 6785785"] My group just recently finished a Blades in the Dark campaign using the playtest material that allows you to play as the Bluecoats, which are the setting’s police force. We began at the start of the pandemic when we switched to online play. So our game was underway when all the protests began. The Bluecoats, per the setting, are notoriously corrupt, as is just about every institution in the city. The exception to that is the Imperial Inspectors (think of them as like the FBI). They’re famous for being incorruptible. So one PC was an Inspector. Three other players played Bluecoats assigned to assist the Inspector. Two players made what we’d all classify as “good cops” and the third made a “bad cop”. We decided that the Inspector had gone out of his way to find and recruit two non-crooked Bluecoats to help with his Imperial Mandate. The third Bluecoat was assigned by the City Council to keep an eye on the investigation. It was a bit odd at times playing a police game while all this was going on. But in a way it was also kind of...therapeutic? I don’t know....maybe that’s too strong a word, but it’s what comes to mind. Through the game, we got to examine ideas of what it takes to be a good cop and how systems can be broken and what that means for those who have to deal with them. I’m sure that for some other folks, some of the elements of the game may have hit a little too close to home, but I think it was probably a good and healthy way to process some of the feelings and ideas we were all having about related real world events. [/QUOTE]
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