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<blockquote data-quote="Desdichado" data-source="post: 674603" data-attributes="member: 2205"><p>I've been gearing up for a campaign that uses tweaked d20 Modern in a pseudo-traditional fantasy setting (actually more like the Iron Kingdoms, but that's a topic for another thread.) I'm somewhat dismayed, however, by the fact that <em>none</em> of the basic classes start out with a martial weapons feat. You eliminate the extra feat for non-humans that d20 Modern has baked in, and you end up with very few people who can actually use a sword! While this may be realistic from a certain point of view, it's decidedly no fun. So, I'm thinking about adding Martial Weapons Proficiency to at least some of the classes in addition to the Simple Weapons Proficiency that they all already have.</p><p></p><p>However, I'm not sure I want to add it to everyone: after all, that makes it somewhat silly; I can just call it "weapons proficiency" and do away with the distinction between martial and simple weapons if I do that. The other option I've considered is adding it just to the physical classes: Strong, Fast and Tough. You can either pick up the feat or multiclass through one of those classes to simulate some "soldierly" training of some sort. Both have pros and cons, and I'm undecided on which way makes the most sense. So, when that happens, the only sensible thing to do is come to enworld and get a second (and third, and fourth, etc.) set of eyes to look at the problem!</p><p></p><p>Please advise.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 674603, member: 2205"] I've been gearing up for a campaign that uses tweaked d20 Modern in a pseudo-traditional fantasy setting (actually more like the Iron Kingdoms, but that's a topic for another thread.) I'm somewhat dismayed, however, by the fact that [i]none[/i] of the basic classes start out with a martial weapons feat. You eliminate the extra feat for non-humans that d20 Modern has baked in, and you end up with very few people who can actually use a sword! While this may be realistic from a certain point of view, it's decidedly no fun. So, I'm thinking about adding Martial Weapons Proficiency to at least some of the classes in addition to the Simple Weapons Proficiency that they all already have. However, I'm not sure I want to add it to everyone: after all, that makes it somewhat silly; I can just call it "weapons proficiency" and do away with the distinction between martial and simple weapons if I do that. The other option I've considered is adding it just to the physical classes: Strong, Fast and Tough. You can either pick up the feat or multiclass through one of those classes to simulate some "soldierly" training of some sort. Both have pros and cons, and I'm undecided on which way makes the most sense. So, when that happens, the only sensible thing to do is come to enworld and get a second (and third, and fourth, etc.) set of eyes to look at the problem! Please advise. [/QUOTE]
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