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Modern: Mercenary Manual
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<blockquote data-quote="Messageboard Golem" data-source="post: 2008009" data-attributes="member: 18387"><p>In this 114-page PDF, written by Michael Tresca, are rules for including mercenaries in a modern d20 role-playing game. It covers the Modern and Futuristic eras. The Modern era covers the Roaring Twenties, World Wars I and II, Viet Nam, and conflicts in South Africa, ranging from 1600 AD to 1990 AD. The Futuristic era covers our current age, 1990 AD and beyond. Why call our modern times futuristic? Because this is the rise of the mercenary company as an international, efficient, and profitable organization. </p><p></p><p>Each era can be used in different settings. Modern campaigns can take place in a variety of settings, such as the pulp 40s, the Wild West, tactical combat in sweltering hot spots of the world, or even the final solution to out of control super villains. Futuristic campaigns can involve aliens, espionage, post-apocalyptic, or the new age of secret warfare against cyber-terrorism.</p><p></p><p>Modern: Mercenary Manual is a d20 Modern supplement that explores mercenaries throughout "real-world" history, how they've been used in fiction, tips for using them in your game, new feats, skills, and advanced classes. It also includes: </p><p></p><p>* A history of modern mercenaries with a timeline that extends to mercenaries in the future </p><p>* 14 new occupations </p><p>* 7 new prestige classes </p><p>* 60 new feats </p><p>* 13 new spells </p><p>* Rules for generating mercenary backgrounds, contracts, payments, punishments, and more!</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2008009, member: 18387"] In this 114-page PDF, written by Michael Tresca, are rules for including mercenaries in a modern d20 role-playing game. It covers the Modern and Futuristic eras. The Modern era covers the Roaring Twenties, World Wars I and II, Viet Nam, and conflicts in South Africa, ranging from 1600 AD to 1990 AD. The Futuristic era covers our current age, 1990 AD and beyond. Why call our modern times futuristic? Because this is the rise of the mercenary company as an international, efficient, and profitable organization. Each era can be used in different settings. Modern campaigns can take place in a variety of settings, such as the pulp 40s, the Wild West, tactical combat in sweltering hot spots of the world, or even the final solution to out of control super villains. Futuristic campaigns can involve aliens, espionage, post-apocalyptic, or the new age of secret warfare against cyber-terrorism. Modern: Mercenary Manual is a d20 Modern supplement that explores mercenaries throughout "real-world" history, how they've been used in fiction, tips for using them in your game, new feats, skills, and advanced classes. It also includes: * A history of modern mercenaries with a timeline that extends to mercenaries in the future * 14 new occupations * 7 new prestige classes * 60 new feats * 13 new spells * Rules for generating mercenary backgrounds, contracts, payments, punishments, and more! [/QUOTE]
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