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<blockquote data-quote="op1983" data-source="post: 5814423" data-attributes="member: 80032"><p>I have the general idea of a campaign I would like to run. Set in a modern or near future setting. What I need is a system to run it. </p><p></p><p>The system needs to be able to support factions. I intend to have different groups available to the players that will work for or against depending on the players interactions with the factions. </p><p></p><p>The system needs to support customizing equipment. Adding or taking away bits and pieces from weapons armor or specialized gear is something I feel is crucial in immersion in a modern or near future game where things the players are familiar with can be modded in familiar ways. </p><p></p><p>A damage and healing system that reflects well if the player is shot in the arm. I am not shooting for sim quality realism, but I also don't want to break immersion by healing all wounds from a recent fire fight by a single extended rest. </p><p></p><p>I know it's asking a lot, but if there is a group of people that can suggest the system best suited for my game it's here.</p></blockquote><p></p>
[QUOTE="op1983, post: 5814423, member: 80032"] I have the general idea of a campaign I would like to run. Set in a modern or near future setting. What I need is a system to run it. The system needs to be able to support factions. I intend to have different groups available to the players that will work for or against depending on the players interactions with the factions. The system needs to support customizing equipment. Adding or taking away bits and pieces from weapons armor or specialized gear is something I feel is crucial in immersion in a modern or near future game where things the players are familiar with can be modded in familiar ways. A damage and healing system that reflects well if the player is shot in the arm. I am not shooting for sim quality realism, but I also don't want to break immersion by healing all wounds from a recent fire fight by a single extended rest. I know it's asking a lot, but if there is a group of people that can suggest the system best suited for my game it's here. [/QUOTE]
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