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<blockquote data-quote="HolyMan" data-source="post: 5909570" data-attributes="member: 84167"><p>Got this...</p><p></p><p><a href="http://www.d20modernpf.com/" target="_blank">Modern PF</a></p><p></p><p>from @<u><a href="http://www.enworld.org/forum/member.php?u=59043" target="_blank">Walking Dad</a></u> </p><p></p><p>I have been to the site and looked some things over and it is interesting, but there must be something nagging at me to not say the rules are great and I would run a game right off.</p><p></p><p><span style="color: Cyan"><strong>First: </strong></span>There is no mention of races, or an adaptation on them. Now of course everyone should be human and thus have those abilities but maybe a look at where the character is from to give them a crunch difference from each other.</p><p></p><p><span style="color: Cyan"><strong>Second:</strong></span> There is only seven different archtypes and of those I think they could have broken things down a bit more. Also they list 10 things they can train in for each class and a character gets 10 training upgrades. So there telling me every Engineer, every Soldier is the same in the end? I know you could take a Talent instead to mix it up but you get 10 Talents by level 20 also (and there are 46 of those) and the Trainings are what make the class.</p><p></p><p>I think maybe breaking down the "career goals" of a certain archtype might be better.</p><p></p><p><u>Examples:</u></p><p>Soldier - Grunt, Commander, Intelligence Officer, Special Forces</p><p>Engineer - Mechanic, Structural, Inventor</p><p>Infiltrator - Spy, Burglar, Con-Man</p><p></p><p>The road you go down wouldn't mean you can't train in other things but would make certain things easier than others.</p><p></p><p><strong><span style="color: Cyan">Third:</span> </strong>They seem to refer to the Factions guide a lot and mention rules I'm not clear on like Fame and Prestige. </p><p></p><p>All and all they aren't bad just looks like they haven't had much playtesting to get the bugs out.</p><p></p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5909570, member: 84167"] Got this... [URL="http://www.d20modernpf.com/"]Modern PF[/URL] from @[U][URL="http://www.enworld.org/forum/member.php?u=59043"]Walking Dad[/URL][/U] I have been to the site and looked some things over and it is interesting, but there must be something nagging at me to not say the rules are great and I would run a game right off. [COLOR=Cyan][B]First: [/B][/COLOR]There is no mention of races, or an adaptation on them. Now of course everyone should be human and thus have those abilities but maybe a look at where the character is from to give them a crunch difference from each other. [COLOR=Cyan][B]Second:[/B][/COLOR] There is only seven different archtypes and of those I think they could have broken things down a bit more. Also they list 10 things they can train in for each class and a character gets 10 training upgrades. So there telling me every Engineer, every Soldier is the same in the end? I know you could take a Talent instead to mix it up but you get 10 Talents by level 20 also (and there are 46 of those) and the Trainings are what make the class. I think maybe breaking down the "career goals" of a certain archtype might be better. [U]Examples:[/U] Soldier - Grunt, Commander, Intelligence Officer, Special Forces Engineer - Mechanic, Structural, Inventor Infiltrator - Spy, Burglar, Con-Man The road you go down wouldn't mean you can't train in other things but would make certain things easier than others. [B][COLOR=Cyan]Third:[/COLOR] [/B]They seem to refer to the Factions guide a lot and mention rules I'm not clear on like Fame and Prestige. All and all they aren't bad just looks like they haven't had much playtesting to get the bugs out. HM [/QUOTE]
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