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<blockquote data-quote="dwayne" data-source="post: 7416677" data-attributes="member: 25437"><p>Favores: calling in a favor gives an automatic success in a roll, in regards to obtaining an item of no more than twice your current wealth score. This also uses that contact up so that no further uses can be had of this person, for information or other resources.</p><p></p><p>Contacts: can be used up for a favor or as a resource for items or help with major issues related to skills.</p><p></p><p>Resources: using a contact in this way can cause said contact being burned or becoming a liability, there is a 1in6 chance of this causing a negative to the issue.</p><p></p><p>Legal or license +0 to DC</p><p>Restricted +5 to DC</p><p>Illegal + 10 to. DC</p><p></p><p>Cheap - 5 to DC; 1in6 to malfunction per/round of usage. </p><p>Average +0 to DC, malfunctions on a natural one.</p><p>Excellent quality +5 to DC; on a natural 1 only lowers weapon quality by one until repaired.</p><p>Exceptional quality +10 to DC; master work item, never malfunctions but quality can decrease with use over time. 1 in 6 chance on a natural one. Can be fixed with a repair roll.</p><p></p><p>1, jam, move action to clear.</p><p>2, missfire, primer malfunction.</p><p>3, missfire, dud round. </p><p>4, magazine drop/ cylinder falls open.</p><p>5, Safety on.</p><p>6, gun round exploded in chamber damage to hand, </p><p>7, gun comes apart in hand, </p><p>8, gun distroyed can not be repaired</p><p>9, failed to load round/or cylinder did not rotate</p><p>10,lose grip/drop weapon/gun flys out of hand random direction.</p></blockquote><p></p>
[QUOTE="dwayne, post: 7416677, member: 25437"] Favores: calling in a favor gives an automatic success in a roll, in regards to obtaining an item of no more than twice your current wealth score. This also uses that contact up so that no further uses can be had of this person, for information or other resources. Contacts: can be used up for a favor or as a resource for items or help with major issues related to skills. Resources: using a contact in this way can cause said contact being burned or becoming a liability, there is a 1in6 chance of this causing a negative to the issue. Legal or license +0 to DC Restricted +5 to DC Illegal + 10 to. DC Cheap - 5 to DC; 1in6 to malfunction per/round of usage. Average +0 to DC, malfunctions on a natural one. Excellent quality +5 to DC; on a natural 1 only lowers weapon quality by one until repaired. Exceptional quality +10 to DC; master work item, never malfunctions but quality can decrease with use over time. 1 in 6 chance on a natural one. Can be fixed with a repair roll. 1, jam, move action to clear. 2, missfire, primer malfunction. 3, missfire, dud round. 4, magazine drop/ cylinder falls open. 5, Safety on. 6, gun round exploded in chamber damage to hand, 7, gun comes apart in hand, 8, gun distroyed can not be repaired 9, failed to load round/or cylinder did not rotate 10,lose grip/drop weapon/gun flys out of hand random direction. [/QUOTE]
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