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<blockquote data-quote="randomling" data-source="post: 1031108" data-attributes="member: 8432"><p><strong>Fleshbound Vampire</strong></p><p></p><p>As linked above. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I did kinda like this. However, I would have liked to have seen a mechanic for "infecting" humanoids (as stated in the flavour text). Did I miss it?</p><p></p><p>The one thing that always seems to be missing for me in vampires is their <em>need</em> for blood. So, say your PC is "infected" by the fleshbound vampire. Does she:</p><p></p><p>a) Become a fleshbound vampire himself within 1d3 days?</p><p>b) Become some kind of "semi-undead" creature who retains her creature type and Con score but gains blood drain, and maybe light sensitivity and bloodlust?</p><p></p><p>I like b) better. How about....:</p><p></p><p><strong>Potent blood</strong></p><p>A fleshbound vampire's blood is different from ordinary blood. If a humanoid ingests vampiric blood, she must succeed at a Fortitude save or gain the vampiric template. The DC of the Fortitude save depends on the amount of blood ingested:</p><p>Drop: DC 15</p><p>Sip: DC 18</p><p>Cup (less than 1 pint): DC 22</p><p>Draught (1 pint or more): DC 25</p><p></p><p><strong>Vampiric (template)</strong></p><p>The vampiric template is applied to any humanoid who has failed a Fortitude save after ingesting vampiric blood. Vampiric characters are alive, but when slain rise as fleshbound vampires within 1d3 days. They may not be raised.</p><p>Special Attacks: Blood drain (as vampire).</p><p>Special Qualities: Bloodlust, light sensitivity.</p><p></p><p><strong>Bloodlust</strong></p><p>The creature craves the blood of humanoids and is unable to eat food. For each day the character goes without blood, she must make a Fortitude save (DC 15 + 1 for each day without blood) or take 1d6 points of subdual damage. Additionally, when engaged in combat with humanoids and hungry (has gone for 1 day or more without blood) the character must succeed at a Will save (DC 20) or attack the nearest humanoid with her blood drain attack until sated. A creature with bloodlust must drain the equivalent of 10 points of Consitution per hit die per day to be sated.</p><p></p><p>'m not entirely sure of the DCs. What do you think?</p></blockquote><p></p>
[QUOTE="randomling, post: 1031108, member: 8432"] [b]Fleshbound Vampire[/b] As linked above. :) I did kinda like this. However, I would have liked to have seen a mechanic for "infecting" humanoids (as stated in the flavour text). Did I miss it? The one thing that always seems to be missing for me in vampires is their [i]need[/i] for blood. So, say your PC is "infected" by the fleshbound vampire. Does she: a) Become a fleshbound vampire himself within 1d3 days? b) Become some kind of "semi-undead" creature who retains her creature type and Con score but gains blood drain, and maybe light sensitivity and bloodlust? I like b) better. How about....: [b]Potent blood[/b] A fleshbound vampire's blood is different from ordinary blood. If a humanoid ingests vampiric blood, she must succeed at a Fortitude save or gain the vampiric template. The DC of the Fortitude save depends on the amount of blood ingested: Drop: DC 15 Sip: DC 18 Cup (less than 1 pint): DC 22 Draught (1 pint or more): DC 25 [b]Vampiric (template)[/b] The vampiric template is applied to any humanoid who has failed a Fortitude save after ingesting vampiric blood. Vampiric characters are alive, but when slain rise as fleshbound vampires within 1d3 days. They may not be raised. Special Attacks: Blood drain (as vampire). Special Qualities: Bloodlust, light sensitivity. [b]Bloodlust[/b] The creature craves the blood of humanoids and is unable to eat food. For each day the character goes without blood, she must make a Fortitude save (DC 15 + 1 for each day without blood) or take 1d6 points of subdual damage. Additionally, when engaged in combat with humanoids and hungry (has gone for 1 day or more without blood) the character must succeed at a Will save (DC 20) or attack the nearest humanoid with her blood drain attack until sated. A creature with bloodlust must drain the equivalent of 10 points of Consitution per hit die per day to be sated. 'm not entirely sure of the DCs. What do you think? [/QUOTE]
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