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Modern20 and multiple attacks (Help Charles Rice!)
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<blockquote data-quote="Terramotus" data-source="post: 5053812" data-attributes="member: 7220"><p>Thanks for the response! That helps immensely.</p><p></p><p>While you're here, we came up with a few more questions this morning about Injuries...</p><p></p><p>On page 104, the DC for the save against damage seems rather... intense. Particularly since the attacker is always going to have a high roll, since he hit by at least 5.</p><p></p><p>According to the book, "The DC of this saving throw is the attack roll of the attack that inflicted the injury +10." This seems to provide a situation that the save is only going to be made by the victim on a natural 20, and most often a situation where limbs are being blown off all over the place, since even matching your attacker's attack roll (which probably means rolling a 17-19) means you'll be taking an extensive injury due to the +10, and doing any worse than that (which is likely), will lead to far worse.</p><p></p><p>We were thinking that maybe the +10 was a typo, as it seems to make a lot more sense, while still being extremely dangerous without that.</p><p></p><p>Also, from the way we were reading the rules, there doesn't seem to be any provision for mitigating injuries due to armor. For example, a heavily armored character might take 5 points of damage, mitigate it all with armor, taking no damage, but still be subject to an injury roll that could lead to serious injuries. That seems a bit off. Is there something in the rules we were missing?</p><p></p><p>We were considering applying the armor DR value as a bonus to the save against the injury.</p></blockquote><p></p>
[QUOTE="Terramotus, post: 5053812, member: 7220"] Thanks for the response! That helps immensely. While you're here, we came up with a few more questions this morning about Injuries... On page 104, the DC for the save against damage seems rather... intense. Particularly since the attacker is always going to have a high roll, since he hit by at least 5. According to the book, "The DC of this saving throw is the attack roll of the attack that inflicted the injury +10." This seems to provide a situation that the save is only going to be made by the victim on a natural 20, and most often a situation where limbs are being blown off all over the place, since even matching your attacker's attack roll (which probably means rolling a 17-19) means you'll be taking an extensive injury due to the +10, and doing any worse than that (which is likely), will lead to far worse. We were thinking that maybe the +10 was a typo, as it seems to make a lot more sense, while still being extremely dangerous without that. Also, from the way we were reading the rules, there doesn't seem to be any provision for mitigating injuries due to armor. For example, a heavily armored character might take 5 points of damage, mitigate it all with armor, taking no damage, but still be subject to an injury roll that could lead to serious injuries. That seems a bit off. Is there something in the rules we were missing? We were considering applying the armor DR value as a bonus to the save against the injury. [/QUOTE]
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