Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Modern20/Supers20 Heroes N' Villians
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="zerzix" data-source="post: 5294572" data-attributes="member: 49936"><p><strong>We don't just look stupid...we are stupid</strong></p><p></p><p>The Wrecking Crew</p><p> </p><p><a href="http://4.bp.blogspot.com/_55ow4v6MK30/SNqYsFFrdoI/AAAAAAAAAAg/vZJLc1e3ETY/s1600-h/The_Wrecking_Crew_001.jpg" target="_blank"><img src="http://4.bp.blogspot.com/_55ow4v6MK30/SNqYsFFrdoI/AAAAAAAAAAg/vZJLc1e3ETY/s320/The_Wrecking_Crew_001.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p> </p><p> </p><p>We don’t just look stupid, we are stupid… </p><p> </p><p>The Wrecking Crew consists of Wrecker and his minions, who each received a portion of Wrecker’s strength courtesy of the magic crowbar. Wrecker himself has managed to use his full strength and would theoretically become even stronger when he retrieves his imparted strength from his cronies.</p><p> </p><p> </p><p><a href="http://2.bp.blogspot.com/_55ow4v6MK30/SNqYy-bGMvI/AAAAAAAAAAo/lu8vu4iZW_k/s1600-h/Wreck3.png" target="_blank"><img src="http://2.bp.blogspot.com/_55ow4v6MK30/SNqYy-bGMvI/AAAAAAAAAAo/lu8vu4iZW_k/s320/Wreck3.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a>Wrecker (Powerhouse 12, Star 2): HD 12d10+84 and 2d8+14; HP 182; Init</p><p>+2; Spd 35 ft; Defense 23, flatfooted 20 (+2 Dex, +1 Chr, +10 Class); BAB +13; Atk +25 (8d4+1d10+15) or +20 melee (2d6+6, unarmed); SQ Melee Master, 8 DR physical; AL The Wrecking Crew; SV Fort +15, Ref +8, Will +3, Rec +13; Rep +8;</p><p>Str 23, Dex 14, Con 24, Int 10, Wis 10, Cha 12. </p><p>Height 6’3” Weight 320 lbs.</p><p>Background: Criminal</p><p>Occupation: Thug: Perks 2+2 power stunt (Followers, Flurry, Power Punch, Tremor)</p><p>Hobby: Crime</p><p> </p><p>Skills: Athletics 15 (+21), Crime 4 (+4), Leadership 5 (+6), Perception 4 (+5), Power Control 15 (+22), Streetwise 5 (+5), Unarmed 15 (+21), Vehicles 4 (+6), Weapons 15 (+21)</p><p> </p><p>Feats: Armor (Device PL+1), Attack Focus (Crowbar), Banter, Followers, Force Field (Device PL+1), Superhuman</p><p>Constitution (Device PL+1), Superhuman Strength (Device PL+1), Power Level x7, Teamwork (Wrecking Crew), Unique Weapon</p><p> </p><p>Access/Contacts/Followers: Varies (6 points)</p><p>Wealth: 11</p><p>Possessions: "Crowbar" 1d10, Wrecker carries a 4-foot long steel crowbar that was also affected by Karnilla’s magical enchantment, becoming virtually indestructible. It is able to store and release the Wrecker's enchantment, enabling him to share it among the Wrecker and the rest of his Crew.</p><p>Character Disadvantages: Varies</p><p>Having been transformed by Asgardian magic, the Wrecker originally possessed power that made him the equivalent of an Asgardian god—vast superhuman strength and a high degree of invulnerability. He later shared this enchantment with three others, sacrificing some of his own power but remaining none the less formidable.</p><p> </p><p> </p><p><a href="http://2.bp.blogspot.com/_55ow4v6MK30/SNqZJzkKHJI/AAAAAAAAAAw/habccnI0-hg/s1600-h/200px-Bulldozer_001.jpg" target="_blank"><img src="http://2.bp.blogspot.com/_55ow4v6MK30/SNqZJzkKHJI/AAAAAAAAAAw/habccnI0-hg/s320/200px-Bulldozer_001.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p>Bulldozer (Powerhouse 8, Tank 2): HD 8d10+40 and 2d12+10; HP 116;</p><p>Init +2; Spd 35 ft; Defense 19, flatfooted 17 (+2 Dex, +7 Class); BAB +9; Atk +14 melee (1d10+5, unarmed), or +17 Headbutt (7d4+8); SQ Melee Master, 5 DR physical; AL The Wrecking Crew; SV Fort +14, Ref +6, Will +3, Rec +12; Rep +5;</p><p>Str 20, Dex 14, Con 20, Int 10, Wis 12, Cha 8. </p><p>Height 6’4” Weight 325 lbs.</p><p>Background: Military</p><p>Occupation: Thug: Perks 2+1 power stunt (Flurry, Power Punch, Power Slam)</p><p>Hobby: Crime</p><p> </p><p>Skills: Athletics 11 (+16), Crime 4 (+4), Perception 4 (+5), Power Control 11 (+16), Unarmed 11 (+16), Vehicles 4 (+6), Weapons 4 (+9), 11 unspent</p><p> </p><p>Feats: All-out Attack, Armor, Attack Focus (Headbutt), Die Hard, Superhuman Constitution, Super Running, Superhuman</p><p>Strength, Power Level x7</p><p>Access/Contacts/Followers: Varies (4 points)</p><p>Wealth: 9</p><p>Possessions: "Helmet" Bulldozer’s costume has a heavily armored helmet, useful in his signature head-butting attacks.</p><p>Character Disadvantages: VariesBulldozer shares the Asgardian enchantment originally given to the Wrecker, becoming transformed into a being of superhuman power. </p><p> </p><p> </p><p> </p><p> </p><p> </p><p><a href="http://2.bp.blogspot.com/_55ow4v6MK30/SNqZ40jCxrI/AAAAAAAAABA/eC9eh_vhhic/s1600-h/thunderball1.jpg" target="_blank"><img src="http://2.bp.blogspot.com/_55ow4v6MK30/SNqZ40jCxrI/AAAAAAAAABA/eC9eh_vhhic/s320/thunderball1.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p>Thunderball (Powerhouse 8, Brainiac 2): HD 8d10+40 and 2d8+10; HP 110; Init +2; Spd 35 ft; Defense 21, flatfooted 16 (+2 Dex, +3 Int, +6</p><p>Class); BAB +9; Atk +14 melee (1d10+5, unarmed), or +15 Wrecking Ball (7d4+5);</p><p>SQ Melee Master, 5 DR physical; AL The Wrecking Crew; SV Fort +11, Ref +6, Will +6, Rec +9; Rep +5;</p><p>Str 20, Dex 16, Con 20, Int 18, Wis 14, Cha 10. Height 6’6” Weight 225 lbs.</p><p>Background: Academic</p><p>Occupation: Thug: Perks 2+1 power stunt (1 unspent)(Flurry, Power Punch)</p><p>Hobby: Crime</p><p> </p><p>Skills: Acedemics (Physical Sciences) 15 (+19), Athletics 11 (+16), Chemistry 10 (+14), Computers 15 (+19), Crime 4 (+4), Engineering 10 (+14), Perception 4 (+5), Power Control 11 (+16), Unarmed 11 (+16), Vehicles 4 (+6), Weapons 4 (+9)</p><p> </p><p>Feats: Armor, Attack Focus (Wrecking Ball), Gadgetry, Smart Defense, Superhuman Constitution, Superhuman Strength, Power Level x7</p><p>Access/Contacts/Followers: Varies (4 points)</p><p>Wealth: 9</p><p>Possessions: “Wrecking Ball” 10’ reach ball-and-chain. While not enchanted like the Wrecker’s crowbar, it has displayed similar indestructibility.</p><p>Character Disadvantages: Varies</p><p>By far the smartest member of the Wrecking Crew, Thunderball is more than just intelligent by comparison to his fellows; he is actually rather bright and a physicist of some stature.</p><p>Thunderball shares the Asgardian enchantment originally given to the Wrecker. He possesses vast superhuman strength and a high degree of invulnerability.</p><p> </p><p>Eliot Franklin is an engineer and world-class scientist, specializing in physics and radiation.</p><p> </p><p> </p><p> </p><p><a href="http://2.bp.blogspot.com/_55ow4v6MK30/SNqZhhPzkJI/AAAAAAAAAA4/2c_gldv_mQE/s1600-h/200px-Piledriver_001.jpg" target="_blank"><img src="http://2.bp.blogspot.com/_55ow4v6MK30/SNqZhhPzkJI/AAAAAAAAAA4/2c_gldv_mQE/s320/200px-Piledriver_001.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p>Piledriver (Powerhouse 10): HD 10d10+50; HP 112; Init +2; Spd 35 ft; Defense 19, flatfooted 16 (+2 Dex, +7 Class); BAB +8; Atk +11 melee (2d10+7, unarmed), or +12</p><p>ranged (by weapon); SQ Melee Master, 5 DR physical; AL The Wrecking Crew; SV Fort +12, Ref +5, Will +1, Rec +9; Rep +4;</p><p>Str 20, Dex 14, Con 20, Int 8, Wis 8, Cha 10. </p><p>Height 6’4” Weight 310 lbs.</p><p>Background: Athlete</p><p>Occupation: Thug: Perks 2+1 power stunt (Tremor, Shockwave, Power Punch)</p><p>Hobby: Crime</p><p> </p><p>Skills: Athletics 11 (+16), Crime 9(+7), Perception 4 (+5), Power Control 11 (+16), Streetwise 14 (+12), Unarmed 15 (+20), Vehicles 4 (+6), Weapons 14 (+19)</p><p> </p><p>Feats: Armor, Attack Focus (Unarmed), Attack Specialization (Unarmed), Combat Martial Arts, Prone Fighting, Superhuman Constitution, Superhuman</p><p>Strength, Power Level x7,</p><p>Access/Contacts/Followers: Varies (4 points)</p><p>Wealth: 9</p><p>Possessions: None</p><p>Character Disadvantages: VariesExcept for Wrecker himself, Piledriver is the most skilled fighter on the team with his boxing background. With his greater reach and huge hands, he can be a formidable grappler as well.</p><p> </p><p>PowersPiledriver shares the Asgardian enchantment originally given to the Wrecker, becoming transformed into a being of superhuman power. He possesses vast superhuman strength and a high degree of invulnerability.</p></blockquote><p></p>
[QUOTE="zerzix, post: 5294572, member: 49936"] [b]We don't just look stupid...we are stupid[/b] The Wrecking Crew [URL="http://4.bp.blogspot.com/_55ow4v6MK30/SNqYsFFrdoI/AAAAAAAAAAg/vZJLc1e3ETY/s1600-h/The_Wrecking_Crew_001.jpg"][IMG]http://4.bp.blogspot.com/_55ow4v6MK30/SNqYsFFrdoI/AAAAAAAAAAg/vZJLc1e3ETY/s320/The_Wrecking_Crew_001.jpg[/IMG][/URL] We don’t just look stupid, we are stupid… The Wrecking Crew consists of Wrecker and his minions, who each received a portion of Wrecker’s strength courtesy of the magic crowbar. Wrecker himself has managed to use his full strength and would theoretically become even stronger when he retrieves his imparted strength from his cronies. [URL="http://2.bp.blogspot.com/_55ow4v6MK30/SNqYy-bGMvI/AAAAAAAAAAo/lu8vu4iZW_k/s1600-h/Wreck3.png"][IMG]http://2.bp.blogspot.com/_55ow4v6MK30/SNqYy-bGMvI/AAAAAAAAAAo/lu8vu4iZW_k/s320/Wreck3.png[/IMG][/URL]Wrecker (Powerhouse 12, Star 2): HD 12d10+84 and 2d8+14; HP 182; Init +2; Spd 35 ft; Defense 23, flatfooted 20 (+2 Dex, +1 Chr, +10 Class); BAB +13; Atk +25 (8d4+1d10+15) or +20 melee (2d6+6, unarmed); SQ Melee Master, 8 DR physical; AL The Wrecking Crew; SV Fort +15, Ref +8, Will +3, Rec +13; Rep +8; Str 23, Dex 14, Con 24, Int 10, Wis 10, Cha 12. Height 6’3” Weight 320 lbs. Background: Criminal Occupation: Thug: Perks 2+2 power stunt (Followers, Flurry, Power Punch, Tremor) Hobby: Crime Skills: Athletics 15 (+21), Crime 4 (+4), Leadership 5 (+6), Perception 4 (+5), Power Control 15 (+22), Streetwise 5 (+5), Unarmed 15 (+21), Vehicles 4 (+6), Weapons 15 (+21) Feats: Armor (Device PL+1), Attack Focus (Crowbar), Banter, Followers, Force Field (Device PL+1), Superhuman Constitution (Device PL+1), Superhuman Strength (Device PL+1), Power Level x7, Teamwork (Wrecking Crew), Unique Weapon Access/Contacts/Followers: Varies (6 points) Wealth: 11 Possessions: "Crowbar" 1d10, Wrecker carries a 4-foot long steel crowbar that was also affected by Karnilla’s magical enchantment, becoming virtually indestructible. It is able to store and release the Wrecker's enchantment, enabling him to share it among the Wrecker and the rest of his Crew. Character Disadvantages: Varies Having been transformed by Asgardian magic, the Wrecker originally possessed power that made him the equivalent of an Asgardian god—vast superhuman strength and a high degree of invulnerability. He later shared this enchantment with three others, sacrificing some of his own power but remaining none the less formidable. [URL="http://2.bp.blogspot.com/_55ow4v6MK30/SNqZJzkKHJI/AAAAAAAAAAw/habccnI0-hg/s1600-h/200px-Bulldozer_001.jpg"][IMG]http://2.bp.blogspot.com/_55ow4v6MK30/SNqZJzkKHJI/AAAAAAAAAAw/habccnI0-hg/s320/200px-Bulldozer_001.jpg[/IMG][/URL] Bulldozer (Powerhouse 8, Tank 2): HD 8d10+40 and 2d12+10; HP 116; Init +2; Spd 35 ft; Defense 19, flatfooted 17 (+2 Dex, +7 Class); BAB +9; Atk +14 melee (1d10+5, unarmed), or +17 Headbutt (7d4+8); SQ Melee Master, 5 DR physical; AL The Wrecking Crew; SV Fort +14, Ref +6, Will +3, Rec +12; Rep +5; Str 20, Dex 14, Con 20, Int 10, Wis 12, Cha 8. Height 6’4” Weight 325 lbs. Background: Military Occupation: Thug: Perks 2+1 power stunt (Flurry, Power Punch, Power Slam) Hobby: Crime Skills: Athletics 11 (+16), Crime 4 (+4), Perception 4 (+5), Power Control 11 (+16), Unarmed 11 (+16), Vehicles 4 (+6), Weapons 4 (+9), 11 unspent Feats: All-out Attack, Armor, Attack Focus (Headbutt), Die Hard, Superhuman Constitution, Super Running, Superhuman Strength, Power Level x7 Access/Contacts/Followers: Varies (4 points) Wealth: 9 Possessions: "Helmet" Bulldozer’s costume has a heavily armored helmet, useful in his signature head-butting attacks. Character Disadvantages: VariesBulldozer shares the Asgardian enchantment originally given to the Wrecker, becoming transformed into a being of superhuman power. [URL="http://2.bp.blogspot.com/_55ow4v6MK30/SNqZ40jCxrI/AAAAAAAAABA/eC9eh_vhhic/s1600-h/thunderball1.jpg"][IMG]http://2.bp.blogspot.com/_55ow4v6MK30/SNqZ40jCxrI/AAAAAAAAABA/eC9eh_vhhic/s320/thunderball1.jpg[/IMG][/URL] Thunderball (Powerhouse 8, Brainiac 2): HD 8d10+40 and 2d8+10; HP 110; Init +2; Spd 35 ft; Defense 21, flatfooted 16 (+2 Dex, +3 Int, +6 Class); BAB +9; Atk +14 melee (1d10+5, unarmed), or +15 Wrecking Ball (7d4+5); SQ Melee Master, 5 DR physical; AL The Wrecking Crew; SV Fort +11, Ref +6, Will +6, Rec +9; Rep +5; Str 20, Dex 16, Con 20, Int 18, Wis 14, Cha 10. Height 6’6” Weight 225 lbs. Background: Academic Occupation: Thug: Perks 2+1 power stunt (1 unspent)(Flurry, Power Punch) Hobby: Crime Skills: Acedemics (Physical Sciences) 15 (+19), Athletics 11 (+16), Chemistry 10 (+14), Computers 15 (+19), Crime 4 (+4), Engineering 10 (+14), Perception 4 (+5), Power Control 11 (+16), Unarmed 11 (+16), Vehicles 4 (+6), Weapons 4 (+9) Feats: Armor, Attack Focus (Wrecking Ball), Gadgetry, Smart Defense, Superhuman Constitution, Superhuman Strength, Power Level x7 Access/Contacts/Followers: Varies (4 points) Wealth: 9 Possessions: “Wrecking Ball” 10’ reach ball-and-chain. While not enchanted like the Wrecker’s crowbar, it has displayed similar indestructibility. Character Disadvantages: Varies By far the smartest member of the Wrecking Crew, Thunderball is more than just intelligent by comparison to his fellows; he is actually rather bright and a physicist of some stature. Thunderball shares the Asgardian enchantment originally given to the Wrecker. He possesses vast superhuman strength and a high degree of invulnerability. Eliot Franklin is an engineer and world-class scientist, specializing in physics and radiation. [URL="http://2.bp.blogspot.com/_55ow4v6MK30/SNqZhhPzkJI/AAAAAAAAAA4/2c_gldv_mQE/s1600-h/200px-Piledriver_001.jpg"][IMG]http://2.bp.blogspot.com/_55ow4v6MK30/SNqZhhPzkJI/AAAAAAAAAA4/2c_gldv_mQE/s320/200px-Piledriver_001.jpg[/IMG][/URL] Piledriver (Powerhouse 10): HD 10d10+50; HP 112; Init +2; Spd 35 ft; Defense 19, flatfooted 16 (+2 Dex, +7 Class); BAB +8; Atk +11 melee (2d10+7, unarmed), or +12 ranged (by weapon); SQ Melee Master, 5 DR physical; AL The Wrecking Crew; SV Fort +12, Ref +5, Will +1, Rec +9; Rep +4; Str 20, Dex 14, Con 20, Int 8, Wis 8, Cha 10. Height 6’4” Weight 310 lbs. Background: Athlete Occupation: Thug: Perks 2+1 power stunt (Tremor, Shockwave, Power Punch) Hobby: Crime Skills: Athletics 11 (+16), Crime 9(+7), Perception 4 (+5), Power Control 11 (+16), Streetwise 14 (+12), Unarmed 15 (+20), Vehicles 4 (+6), Weapons 14 (+19) Feats: Armor, Attack Focus (Unarmed), Attack Specialization (Unarmed), Combat Martial Arts, Prone Fighting, Superhuman Constitution, Superhuman Strength, Power Level x7, Access/Contacts/Followers: Varies (4 points) Wealth: 9 Possessions: None Character Disadvantages: VariesExcept for Wrecker himself, Piledriver is the most skilled fighter on the team with his boxing background. With his greater reach and huge hands, he can be a formidable grappler as well. PowersPiledriver shares the Asgardian enchantment originally given to the Wrecker, becoming transformed into a being of superhuman power. He possesses vast superhuman strength and a high degree of invulnerability. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Modern20/Supers20 Heroes N' Villians
Top