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*TTRPGs General
Modern20, True20, and RPGO/Chuck Rice
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<blockquote data-quote="Vigilance" data-source="post: 3936236" data-attributes="member: 4275"><p>Dead is way too strong. </p><p></p><p>I'm a fan of True20 and that hasn't changed.</p><p></p><p>Heck, I've done 4 books for True 20, Legends of Excalibur, Blood and Fists, Darwin's World and Wild West for GR/Ronin Arts. That's more support for the system than any other 3rd party that I'm aware.</p><p></p><p>So dead? Certainly not, I've thrown quite a bit of support behind the system already.</p><p></p><p>However, there are some complications to doing True20 books, mostly on the license side. If we want to do new True20 books, there's a nominal fee.</p><p></p><p>It's VERY nominal, but as the man said, 100 bucks is 100 bucks. So that made us consider whether we were going to do multiple True 20 books in the coming year.</p><p></p><p>Now True20 sold well for us, no complaints there, but its sales were nowhere near at the level of support that we saw for Modern20, which is the biggest sales success we've had since Blood and Guts 1e.</p><p></p><p>So in short, from a business standpoint, to justify paying the license fee, I had to look at our product schedule and see room for two or more large size True 20 books and for this year, I don't think I see that.</p><p></p><p>That does not equal dead. </p><p></p><p>Every year at RPGO, we look back at the past year and take stock. So as we do more Modern20 books, there will be constant evaluation of the sales and discussions of whether or not what we're doing is the BEST thing we could do.</p><p></p><p>Which is really what it all comes down to. The most competitive process we have at RPGO is an internal one, where we decide what goes on the schedule and what doesn't.</p><p></p><p>Since we're basically a three man show (me, Chris and Dom), it's not a matter of saying "X project is worthwhile", it's a matter of saying "X is the single most worthwhile thing we could do".</p><p></p><p>True 20 meets the first test, but for right now, it isn't a more worthwhile thing for us to do than Modern20.</p><p></p><p>In the future that very well may change.</p></blockquote><p></p>
[QUOTE="Vigilance, post: 3936236, member: 4275"] Dead is way too strong. I'm a fan of True20 and that hasn't changed. Heck, I've done 4 books for True 20, Legends of Excalibur, Blood and Fists, Darwin's World and Wild West for GR/Ronin Arts. That's more support for the system than any other 3rd party that I'm aware. So dead? Certainly not, I've thrown quite a bit of support behind the system already. However, there are some complications to doing True20 books, mostly on the license side. If we want to do new True20 books, there's a nominal fee. It's VERY nominal, but as the man said, 100 bucks is 100 bucks. So that made us consider whether we were going to do multiple True 20 books in the coming year. Now True20 sold well for us, no complaints there, but its sales were nowhere near at the level of support that we saw for Modern20, which is the biggest sales success we've had since Blood and Guts 1e. So in short, from a business standpoint, to justify paying the license fee, I had to look at our product schedule and see room for two or more large size True 20 books and for this year, I don't think I see that. That does not equal dead. Every year at RPGO, we look back at the past year and take stock. So as we do more Modern20 books, there will be constant evaluation of the sales and discussions of whether or not what we're doing is the BEST thing we could do. Which is really what it all comes down to. The most competitive process we have at RPGO is an internal one, where we decide what goes on the schedule and what doesn't. Since we're basically a three man show (me, Chris and Dom), it's not a matter of saying "X project is worthwhile", it's a matter of saying "X is the single most worthwhile thing we could do". True 20 meets the first test, but for right now, it isn't a more worthwhile thing for us to do than Modern20. In the future that very well may change. [/QUOTE]
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