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<blockquote data-quote="Johnny Angel" data-source="post: 3823969" data-attributes="member: 13334"><p>Well, you got my money again, you bastards. </p><p></p><p>And as a matter of fact, I do have some questions. You're saving me some trouble here of redoing the skill system myself, but you know I'd also like to do the same thing for D&D. I'm getting less and less sanguine about 4e, and I'm beginning to suspect I'll have to do my own 3.5 mods. Any ballpark idea about how readily this would transfer? It looks like the perks that open certain skill uses would have to be assigned to core classes. But then there is the problem of how many skill points should be assigned to D&D core classes as well. Any guesses? </p><p></p><p>Of course, my main interest in this is for my d20 Star*Drive game. Presumably one of the advantages of the fact that this still uses the d20 mechanics is that other d20 materials will still come in handy. But I see that there are no Massive Damage rules, for one thing, which means that equipment design needn't take it into account. Suppose I tried to partially adopt the system by ignoring Massive Damage for my regular d20 Modern game, but using the hit location and perhaps the injury system instead? It doesn't look like the skill system could be brought over as is without some accounting for perks and possibly even radically altering the feats list. But I've been using all these Blood and Space feats. What's a GM to do?</p></blockquote><p></p>
[QUOTE="Johnny Angel, post: 3823969, member: 13334"] Well, you got my money again, you bastards. And as a matter of fact, I do have some questions. You're saving me some trouble here of redoing the skill system myself, but you know I'd also like to do the same thing for D&D. I'm getting less and less sanguine about 4e, and I'm beginning to suspect I'll have to do my own 3.5 mods. Any ballpark idea about how readily this would transfer? It looks like the perks that open certain skill uses would have to be assigned to core classes. But then there is the problem of how many skill points should be assigned to D&D core classes as well. Any guesses? Of course, my main interest in this is for my d20 Star*Drive game. Presumably one of the advantages of the fact that this still uses the d20 mechanics is that other d20 materials will still come in handy. But I see that there are no Massive Damage rules, for one thing, which means that equipment design needn't take it into account. Suppose I tried to partially adopt the system by ignoring Massive Damage for my regular d20 Modern game, but using the hit location and perhaps the injury system instead? It doesn't look like the skill system could be brought over as is without some accounting for perks and possibly even radically altering the feats list. But I've been using all these Blood and Space feats. What's a GM to do? [/QUOTE]
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