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General Tabletop Discussion
*Dungeons & Dragons
Modest Ranger Fix
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<blockquote data-quote="Lord Twig" data-source="post: 9665198" data-attributes="member: 31754"><p>Thank you for all the replies. I have thought it over and have increased the power even more. I realize it is still very modest (hence the title of this thread) and may not be enough for some people, but here it is:</p><p></p><p><strong>Level 1: Favored Enemy</strong></p><p>You always have the Hunter’s Mark spell prepared. You can cast it twice without expending a spell slot, and you regain all expended uses of this ability when you finish a Long Rest.</p><p></p><p>The number of times you can cast the spell without a spell slot increases when you reach certain Ranger levels. At 9th level, when you cast Hunter’s Mark using this feature, it is cast as a 3rd level spell and at 17th level it is cast as a 5th level spell.</p><p></p><p><strong>Level 13: Relentless Hunter</strong></p><p>Taking damage can’t break your Concentration on Hunter’s Mark. In addition, once per turn, when you take the Attack action, you may change the target of your Hunter’s Mark (no action required).</p><p></p><p><strong>Level 20: Foe Slayer</strong></p><p>The damage of your Hunter’s Mark increases to 2d6. In addition, your Hunter’s Mark spell no longer requires Concentration.</p><p></p><p>Now, at 20th level, the Ranger can have a 2d6 Hunter's Mark up for 24 hours with no concentration and no Bonus Action needed. Basically a permanent, double-power, free-action Hunter's Mark that gives you Advantage on all attacks against the target. And you can stack it with Conjure Minor Elementals. Still on the weaker side for a capstone feature, but much improved I think.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 9665198, member: 31754"] Thank you for all the replies. I have thought it over and have increased the power even more. I realize it is still very modest (hence the title of this thread) and may not be enough for some people, but here it is: [B]Level 1: Favored Enemy[/B] You always have the Hunter’s Mark spell prepared. You can cast it twice without expending a spell slot, and you regain all expended uses of this ability when you finish a Long Rest. The number of times you can cast the spell without a spell slot increases when you reach certain Ranger levels. At 9th level, when you cast Hunter’s Mark using this feature, it is cast as a 3rd level spell and at 17th level it is cast as a 5th level spell. [B]Level 13: Relentless Hunter[/B] Taking damage can’t break your Concentration on Hunter’s Mark. In addition, once per turn, when you take the Attack action, you may change the target of your Hunter’s Mark (no action required). [B]Level 20: Foe Slayer[/B] The damage of your Hunter’s Mark increases to 2d6. In addition, your Hunter’s Mark spell no longer requires Concentration. Now, at 20th level, the Ranger can have a 2d6 Hunter's Mark up for 24 hours with no concentration and no Bonus Action needed. Basically a permanent, double-power, free-action Hunter's Mark that gives you Advantage on all attacks against the target. And you can stack it with Conjure Minor Elementals. Still on the weaker side for a capstone feature, but much improved I think. [/QUOTE]
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