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modified ability score calculation
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<blockquote data-quote="5ekyu" data-source="post: 7338303" data-attributes="member: 6919838"><p>i would suggest that in step 3 instead of rolling the Gm gets a set score or set pattern of scores. it just does not make sense for me for the final "safety net" fill-in for the first stages could turn out to be just all 9s. i would consider 10 10 10 12 12 12 or all 12s or 14s or even the standard array but some static pattern - after all it is your catch-up extra set. Why leave it to possibly be mostly negative or jackpots?</p><p></p><p>I like the collaborative aspects of this, but not so fond of the random myself.</p><p></p><p>but as an alternative, you could set it up auction style, stealing from amber...</p><p></p><p>give each character baseline 8 in all stats and 30 points to bid and make a rule that no two PCs can have the same score in a stat.</p><p></p><p>roll 1d6 for random stat to be determined (say CHA) and start bidding at 8. keep bidding until the highest CHA is determined and at that point everybody has their cha set. </p><p>The winner chooses the next stat to be bid on. </p><p>lather rinse repeat until all six stats are done.</p><p>if someone happened to end with points left over, they lose them.</p><p></p><p>one key element of this is that you wont be seeing all even score stats at the beginning as there can only be one 12, one 14 one 16 for each stat. so even when folks are pre-figuring their own stats up they have to allow for possible competition for that spot. or they could collaborate.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7338303, member: 6919838"] i would suggest that in step 3 instead of rolling the Gm gets a set score or set pattern of scores. it just does not make sense for me for the final "safety net" fill-in for the first stages could turn out to be just all 9s. i would consider 10 10 10 12 12 12 or all 12s or 14s or even the standard array but some static pattern - after all it is your catch-up extra set. Why leave it to possibly be mostly negative or jackpots? I like the collaborative aspects of this, but not so fond of the random myself. but as an alternative, you could set it up auction style, stealing from amber... give each character baseline 8 in all stats and 30 points to bid and make a rule that no two PCs can have the same score in a stat. roll 1d6 for random stat to be determined (say CHA) and start bidding at 8. keep bidding until the highest CHA is determined and at that point everybody has their cha set. The winner chooses the next stat to be bid on. lather rinse repeat until all six stats are done. if someone happened to end with points left over, they lose them. one key element of this is that you wont be seeing all even score stats at the beginning as there can only be one 12, one 14 one 16 for each stat. so even when folks are pre-figuring their own stats up they have to allow for possible competition for that spot. or they could collaborate. [/QUOTE]
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