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modified ability score calculation
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<blockquote data-quote="Blue" data-source="post: 7338561" data-attributes="member: 20564"><p>My concern would be that even if there is some give-and-take among the players you have low-level but long term resentment that builds up.</p><p></p><p>And it doesn't even need to be competing for the same ability score. If there's a set with an 18 DEX and 16 INT, and no other sets with good INT, the player wanting to play a wizard will either be stealing a great score that the rogue/finesse fighter/archer wants, or give up the plan of playing a Wizard and instead go for a different option.</p><p></p><p>Some groups are perfectly fine with that. The organic rolling in order not only leads to unusual distributions of ability scores but also unusual selection of characters - and that's part of the fun. It sounds like that might be a good description of your table. Others go in with ideas and will be bummed if they can't realize them, especially if they have to give up their concepts so that others can do their own.</p><p></p><p>Back in AD&D 2nd, we rolled in order to create characters without the ability to swap like you are suggesting. But what the DM did was each player rolled three sets of stats and picked which one they wanted.</p></blockquote><p></p>
[QUOTE="Blue, post: 7338561, member: 20564"] My concern would be that even if there is some give-and-take among the players you have low-level but long term resentment that builds up. And it doesn't even need to be competing for the same ability score. If there's a set with an 18 DEX and 16 INT, and no other sets with good INT, the player wanting to play a wizard will either be stealing a great score that the rogue/finesse fighter/archer wants, or give up the plan of playing a Wizard and instead go for a different option. Some groups are perfectly fine with that. The organic rolling in order not only leads to unusual distributions of ability scores but also unusual selection of characters - and that's part of the fun. It sounds like that might be a good description of your table. Others go in with ideas and will be bummed if they can't realize them, especially if they have to give up their concepts so that others can do their own. Back in AD&D 2nd, we rolled in order to create characters without the ability to swap like you are suggesting. But what the DM did was each player rolled three sets of stats and picked which one they wanted. [/QUOTE]
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