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Modified Master of Chains
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<blockquote data-quote="Shallown" data-source="post: 1218738" data-attributes="member: 1368"><p>Yeah it is a little over the top and was more or less designed for my fighter/rogue character. I never got a chance to take any levels in it and see how it ran since we finished up the campaign before I got a chance. I would probably rewrite it now for 3.5 especially since tripping is such a nasty effect now with teh AofO from standing. </p><p></p><p>Our tumble rule is 10 plus Bab is the dc for going through a threaten area and 20+ bab to go through a threatened area. The players who concentrate on tumble can suaully do this but the last session proved how tough it can be becuase half the tumble attempts got squashed in mid attempt. Tumble is a lot better balanced in 3.5 though not perfect that is why I kept the house rule. I think it has precedence with the Fient rulling adding Bab to Sense motive rule. I just think it works better. My Dc adjustment scaled so far by level as well.</p><p></p><p>I need to sit down and rewrite the Black chains for 3.5. I liked the idea for roleplay reasons and the abilities.</p><p></p><p>Woud lose the bonus alertness feat and probably make it a required feat. The exotic flexible weapons feat makes sense more if you add in the new 4 spiked chain weapons I added for use by the class. I didn't add them in this time to save space but they were more os less a heavyier chain, a longer chain that acted like a whip a chain that was designed for the TWF ability and such. Sorry can't remember them all.</p><p></p><p>Hope it helps.</p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1218738, member: 1368"] Yeah it is a little over the top and was more or less designed for my fighter/rogue character. I never got a chance to take any levels in it and see how it ran since we finished up the campaign before I got a chance. I would probably rewrite it now for 3.5 especially since tripping is such a nasty effect now with teh AofO from standing. Our tumble rule is 10 plus Bab is the dc for going through a threaten area and 20+ bab to go through a threatened area. The players who concentrate on tumble can suaully do this but the last session proved how tough it can be becuase half the tumble attempts got squashed in mid attempt. Tumble is a lot better balanced in 3.5 though not perfect that is why I kept the house rule. I think it has precedence with the Fient rulling adding Bab to Sense motive rule. I just think it works better. My Dc adjustment scaled so far by level as well. I need to sit down and rewrite the Black chains for 3.5. I liked the idea for roleplay reasons and the abilities. Woud lose the bonus alertness feat and probably make it a required feat. The exotic flexible weapons feat makes sense more if you add in the new 4 spiked chain weapons I added for use by the class. I didn't add them in this time to save space but they were more os less a heavyier chain, a longer chain that acted like a whip a chain that was designed for the TWF ability and such. Sorry can't remember them all. Hope it helps. Later [/QUOTE]
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