Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
[Modified] Needing help with character progression/concept
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herobizkit" data-source="post: 6872239" data-attributes="member: 36150"><p>Since you plan on multi-classing, keep in mind that ASI gains happen every four Class levels instead of every four combined class levels like in 3x (ie a Warlock 1/Monk 3 would not get as ASI until they advanced either their Warlock or Monk 'side' to level 4).</p><p></p><p>DISCLAIMER: I am not a powergaming/optimizing guru. I build for stuff/abilities I want regardless of whether or not it's optimal.</p><p></p><p>Depending on how patient you are, I'd consider:</p><p></p><p>Warlock 1</p><p>Warlock 2: get your invocations</p><p>W2/Monk 1: get your kung-fu and unarmored defense</p><p>W2/Monk 2: add on your ki and unarmored movement</p><p>W3/M2: become a Tomelock</p><p>W3/M3: become a Shadow Monk</p><p>W4/M3: get your first ASI</p><p>W4/M4: get your second ASI</p><p></p><p>Staggering this way gives you something to look forward to each level from each class rather than going through huge chunks of "one or the other". At least if your game burns out by level 8-10, you'll have gotten most of what you want.</p><p></p><p>If you're more focused on controls and subterfuge, I'd strongly consider becoming a LoreBard/Lok over a Monk/Lok. Bard is just too full of enchantment and divination goodies, and paired with Half-Elf, is just hella stronk in the people and skills department. Charisma does double-lifting, too.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 6872239, member: 36150"] Since you plan on multi-classing, keep in mind that ASI gains happen every four Class levels instead of every four combined class levels like in 3x (ie a Warlock 1/Monk 3 would not get as ASI until they advanced either their Warlock or Monk 'side' to level 4). DISCLAIMER: I am not a powergaming/optimizing guru. I build for stuff/abilities I want regardless of whether or not it's optimal. Depending on how patient you are, I'd consider: Warlock 1 Warlock 2: get your invocations W2/Monk 1: get your kung-fu and unarmored defense W2/Monk 2: add on your ki and unarmored movement W3/M2: become a Tomelock W3/M3: become a Shadow Monk W4/M3: get your first ASI W4/M4: get your second ASI Staggering this way gives you something to look forward to each level from each class rather than going through huge chunks of "one or the other". At least if your game burns out by level 8-10, you'll have gotten most of what you want. If you're more focused on controls and subterfuge, I'd strongly consider becoming a LoreBard/Lok over a Monk/Lok. Bard is just too full of enchantment and divination goodies, and paired with Half-Elf, is just hella stronk in the people and skills department. Charisma does double-lifting, too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[Modified] Needing help with character progression/concept
Top