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General Tabletop Discussion
*Pathfinder & Starfinder
Modified Paragon Multiclassing
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<blockquote data-quote="Plane Sailing" data-source="post: 4289578" data-attributes="member: 114"><p>I'm looking at the paragon multiclassing rules, and I'm thinking that they look a little weak, particularly in comparison to the paragon paths.</p><p></p><p>Both get an 11th level attack power, 12th level utility power and 20th level attack power (although the paragon multiclass gets lower level versions of the powers from another class)</p><p></p><p>However, where the paragon path gets two or more 11th level class features and a 16th level class feature, the paragon multiclass gets to swap one of its at-wills for one from another class.</p><p></p><p>This seems extremely weak to me; a very bad deal for the paragon multiclassers. Not least because despite giving up the benefits of a paragon path they are -still- second rate in their multiclass, since they are missing out on class features.</p><p></p><p><strong>My proposed solution:</strong></p><p></p><p>11th level - gain an additional at-will taken from your multiclass</p><p>11th level - gain one of the class features of your chosen multiclass</p><p>16th level - gain another one of the class features of your chosen multiclass.</p><p></p><p>This means that paragon multiclassed paladins could actually lay on hands, clerics can turn stuff, wizards can use implements, rogues sneak attack and so on.</p><p></p><p>I think this would provide a better balance with the existing paragon paths in terms of what you get out of it (especially considering the much stronger investment required to get *into* it), and it would also deal with some of the multiclassing woes that I've seen people mention in terms of re-enabling certain multiclasses to work a little more like in 3e.</p><p></p><p>Do you like it? Are there any obvious abusable loopholes here?</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4289578, member: 114"] I'm looking at the paragon multiclassing rules, and I'm thinking that they look a little weak, particularly in comparison to the paragon paths. Both get an 11th level attack power, 12th level utility power and 20th level attack power (although the paragon multiclass gets lower level versions of the powers from another class) However, where the paragon path gets two or more 11th level class features and a 16th level class feature, the paragon multiclass gets to swap one of its at-wills for one from another class. This seems extremely weak to me; a very bad deal for the paragon multiclassers. Not least because despite giving up the benefits of a paragon path they are -still- second rate in their multiclass, since they are missing out on class features. [B]My proposed solution:[/B] 11th level - gain an additional at-will taken from your multiclass 11th level - gain one of the class features of your chosen multiclass 16th level - gain another one of the class features of your chosen multiclass. This means that paragon multiclassed paladins could actually lay on hands, clerics can turn stuff, wizards can use implements, rogues sneak attack and so on. I think this would provide a better balance with the existing paragon paths in terms of what you get out of it (especially considering the much stronger investment required to get *into* it), and it would also deal with some of the multiclassing woes that I've seen people mention in terms of re-enabling certain multiclasses to work a little more like in 3e. Do you like it? Are there any obvious abusable loopholes here? Cheers [/QUOTE]
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Modified Paragon Multiclassing
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