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General Tabletop Discussion
*Pathfinder & Starfinder
Modified Point Buy System
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1056886" data-attributes="member: 3146"><p>One of the things I appreciate about the point buy system is that it doesn't allow really dumb, foolish, or noncharismatic characters. They can be fun occasionally, but someone properly role-playing a 6 int, 8 wis, 6 cha half-orc barbarian can get really frustrating. Are you carefully sneaking into a powerful wizard's house? He gets distracted, forgets the plan, walks out of the silence spell, and kicks in a door. So much for stealth. Or he gets bored waiting for the rogue to check for traps and skips ahead to boot the next door.</p><p></p><p>And how about a riddle or puzzle? Forget about it. A social situation? Deliberate sabotage. A situation requiring restraint? (Panicked adventurers attack you when you boot the door to the room where they barricaded themselves for instance) Not likely.</p><p></p><p>Myself, I'm tempted to start mental and social attributes at ten just to make sure players don't feel obligated to be stupid. (They're plenty capable of acting stupidly when they're trying to be smart).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1056886, member: 3146"] One of the things I appreciate about the point buy system is that it doesn't allow really dumb, foolish, or noncharismatic characters. They can be fun occasionally, but someone properly role-playing a 6 int, 8 wis, 6 cha half-orc barbarian can get really frustrating. Are you carefully sneaking into a powerful wizard's house? He gets distracted, forgets the plan, walks out of the silence spell, and kicks in a door. So much for stealth. Or he gets bored waiting for the rogue to check for traps and skips ahead to boot the next door. And how about a riddle or puzzle? Forget about it. A social situation? Deliberate sabotage. A situation requiring restraint? (Panicked adventurers attack you when you boot the door to the room where they barricaded themselves for instance) Not likely. Myself, I'm tempted to start mental and social attributes at ten just to make sure players don't feel obligated to be stupid. (They're plenty capable of acting stupidly when they're trying to be smart). [/QUOTE]
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