Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Modified spell lists -- the DMG witch, for example. Does it work?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormborn" data-source="post: 3584605" data-attributes="member: 14041"><p>"Worthwhile" depends on your definition. Is it valuable for capturing a particular flavor to a setting or character? Possibly, especially for DMs who want to shape a campaign setting.</p><p></p><p>In general I think its best for a DM to instigate based on desired campaign, but I would be OK with a player asking for something unique as well if it was based on character concept and not simply a desire to put together a unique set of "Kewl Powrz" (not that any of my players would, but just for the sake of general application.) Ultimately, however, it would be the DMs decision to make a tailored spell list, not the players. </p><p></p><p>I would start with finding out why the available casters do not fit the desired flavor and how changing something like a spell list might change that. For example, I have been toying with changing the spell list for the bard to make the character a more planar vagabond type (making some additional changes to other class features as well, but using the bard as the baseline.)</p><p></p><p>When making choices about spells I would use the established spell levels as a guideline. If a full caster I would start with either the Cleric and the Wizard or the Favored Soul and Sorcerer as my baseline. Spells that are available to both arcane and divine classes would be learned as the closest equivalent. Spell only available to one or the other would be judege differently if being added to a different caster types list. For example, most arcane spells that have a good offensive capacity would be bumped up one level for a mainly divine casting class while divine spells that heal or repair damage would be bumped up one level for an mainly arcane casting class. If the class had a very narrowly defined set of spells with few options available and few spells known I would be more willing to allow spells from one list to stay at the same level for another type of caster. </p><p></p><p>If as a DM I had been asked to do this I would consult with the player about their desire for the class and would create a spell list that covered about 3 spell levels (s ay 0-3 if starting at first level) and see what they thought. If the campaign was intended to or simply did go longer than that I would create the next 3 levels at least one level before the PC would be able to access them. </p><p></p><p></p><p>On the other hand, if not creating a whole new class, as the witch in the DMG, I would likely simply allow or disallow, or if a player request or not, spells on a case by case basis. For example, a "white" sorcerer with some kind of divine heritage wants to be able to heal, I would say that the healing spells on the bard list were OK but not allow other healing spells; or if a Cleric of the Fire God wanted to use some of the offensive fire based spells from the wizard list I would allow them but treat them as 1 level higher than the listed spell level for the wizard.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3584605, member: 14041"] "Worthwhile" depends on your definition. Is it valuable for capturing a particular flavor to a setting or character? Possibly, especially for DMs who want to shape a campaign setting. In general I think its best for a DM to instigate based on desired campaign, but I would be OK with a player asking for something unique as well if it was based on character concept and not simply a desire to put together a unique set of "Kewl Powrz" (not that any of my players would, but just for the sake of general application.) Ultimately, however, it would be the DMs decision to make a tailored spell list, not the players. I would start with finding out why the available casters do not fit the desired flavor and how changing something like a spell list might change that. For example, I have been toying with changing the spell list for the bard to make the character a more planar vagabond type (making some additional changes to other class features as well, but using the bard as the baseline.) When making choices about spells I would use the established spell levels as a guideline. If a full caster I would start with either the Cleric and the Wizard or the Favored Soul and Sorcerer as my baseline. Spells that are available to both arcane and divine classes would be learned as the closest equivalent. Spell only available to one or the other would be judege differently if being added to a different caster types list. For example, most arcane spells that have a good offensive capacity would be bumped up one level for a mainly divine casting class while divine spells that heal or repair damage would be bumped up one level for an mainly arcane casting class. If the class had a very narrowly defined set of spells with few options available and few spells known I would be more willing to allow spells from one list to stay at the same level for another type of caster. If as a DM I had been asked to do this I would consult with the player about their desire for the class and would create a spell list that covered about 3 spell levels (s ay 0-3 if starting at first level) and see what they thought. If the campaign was intended to or simply did go longer than that I would create the next 3 levels at least one level before the PC would be able to access them. On the other hand, if not creating a whole new class, as the witch in the DMG, I would likely simply allow or disallow, or if a player request or not, spells on a case by case basis. For example, a "white" sorcerer with some kind of divine heritage wants to be able to heal, I would say that the healing spells on the bard list were OK but not allow other healing spells; or if a Cleric of the Fire God wanted to use some of the offensive fire based spells from the wizard list I would allow them but treat them as 1 level higher than the listed spell level for the wizard. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Modified spell lists -- the DMG witch, for example. Does it work?
Top