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General Tabletop Discussion
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Modified the 5e crafting system a bit to speed up the crafting process and add a bit more mechanical depth. Looking for feedback!
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<blockquote data-quote="freeWeemsy" data-source="post: 7059879" data-attributes="member: 6874627"><p>Yep definitely not for every table. The goal was to add a bit more complexity to make it a more attractive downtime option. However I definitely wanted to avoid it becoming a very "video gamey" crafting system with giant reagent lists and whatnot.</p><p></p><p></p><p></p><p>Maybe I needed to be a bit more clear but this is EXACTLY what the intent of using DM specified recipes is! A legendary recipe should only be acquired as a major reward for an adventure. A Treasure horde might include this "recipe" when then could require another adventure to get the "special materials" stated in the recipe, which THEN would need to be crafted.</p><p></p><p>The main way this differs from just giving the item away as a quest reward is the potential to make it more than once. This once again is limited and controlled by the DM, but it does open up the campaign to some opportunities.</p></blockquote><p></p>
[QUOTE="freeWeemsy, post: 7059879, member: 6874627"] Yep definitely not for every table. The goal was to add a bit more complexity to make it a more attractive downtime option. However I definitely wanted to avoid it becoming a very "video gamey" crafting system with giant reagent lists and whatnot. Maybe I needed to be a bit more clear but this is EXACTLY what the intent of using DM specified recipes is! A legendary recipe should only be acquired as a major reward for an adventure. A Treasure horde might include this "recipe" when then could require another adventure to get the "special materials" stated in the recipe, which THEN would need to be crafted. The main way this differs from just giving the item away as a quest reward is the potential to make it more than once. This once again is limited and controlled by the DM, but it does open up the campaign to some opportunities. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Modified the 5e crafting system a bit to speed up the crafting process and add a bit more mechanical depth. Looking for feedback!
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