Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Modified the 5e crafting system a bit to speed up the crafting process and add a bit more mechanical depth. Looking for feedback!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="77IM" data-source="post: 7060441" data-attributes="member: 12377"><p>Conceptually I like it, but it's going to result in a TON of die rolls and adding up gold piece progress. I think that's the opposite direction from how you want to go.</p><p></p><p>I'd explore a system of dividing the cost by 5 or 25 to calculate the number of days, and then using proficiency dice to make extra progress on a per-day basis. For example, maybe a Proficient Artisan gets to roll a proficiency die, and an Expert Artisan gets to roll two, and each one that shows a 4 or better makes an extra day's worth of progress. That's theoretically quicker to eyeball than actually adding up all the little numbers. In your plate armor example above, that group would be crafting at 6x normal rate just from their numbers and their facility. Then each day they'd roll 3d4 and for each 4 they'd increase their multiplier (in this case to 9x maximum, but ~7x on average). Since plate armor normally takes 300 days to craft, this group would instead take ~42 days.</p><p></p><p>The simpler optimization is to make the roll not on a daily bases, but on a (however many days you wish to risk) basis. Like, the above group working on plate armor could roll weekly, and multiply the progress result by 7. In other words, DON'T define a session as 8 hours. Instead, make the session as long as the player wants, and multiply the (5 + 5 * Prof.Die) times the number of 8-hour segments. So someone working on plate armor, if they have a lot of downtime, could say, "Yeah I'm just going to make one roll for the next 30 days" and then multiply the result by 30. (Assuming 8 hour days.)</p><p></p><p>I absolutely love your Steps 1-4 and will likely steal them in some form. I would pay good money on DMsGuild for a big document of well-thought-out recipes like that.</p></blockquote><p></p>
[QUOTE="77IM, post: 7060441, member: 12377"] Conceptually I like it, but it's going to result in a TON of die rolls and adding up gold piece progress. I think that's the opposite direction from how you want to go. I'd explore a system of dividing the cost by 5 or 25 to calculate the number of days, and then using proficiency dice to make extra progress on a per-day basis. For example, maybe a Proficient Artisan gets to roll a proficiency die, and an Expert Artisan gets to roll two, and each one that shows a 4 or better makes an extra day's worth of progress. That's theoretically quicker to eyeball than actually adding up all the little numbers. In your plate armor example above, that group would be crafting at 6x normal rate just from their numbers and their facility. Then each day they'd roll 3d4 and for each 4 they'd increase their multiplier (in this case to 9x maximum, but ~7x on average). Since plate armor normally takes 300 days to craft, this group would instead take ~42 days. The simpler optimization is to make the roll not on a daily bases, but on a (however many days you wish to risk) basis. Like, the above group working on plate armor could roll weekly, and multiply the progress result by 7. In other words, DON'T define a session as 8 hours. Instead, make the session as long as the player wants, and multiply the (5 + 5 * Prof.Die) times the number of 8-hour segments. So someone working on plate armor, if they have a lot of downtime, could say, "Yeah I'm just going to make one roll for the next 30 days" and then multiply the result by 30. (Assuming 8 hour days.) I absolutely love your Steps 1-4 and will likely steal them in some form. I would pay good money on DMsGuild for a big document of well-thought-out recipes like that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Modified the 5e crafting system a bit to speed up the crafting process and add a bit more mechanical depth. Looking for feedback!
Top