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Modifying a Rogue: What this worth?
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<blockquote data-quote="BiggusGeekus" data-source="post: 1444505" data-attributes="member: 1014"><p>Depends. How many traps are in the campaign?</p><p></p><p>If you're going to run a game with no traps, say a game based on ... oh ... I dunno ... <em>Winnie the Pooh</em>. Then you aren't taking away anything. Pooh gets his paw caught in the honey jar and falls into the Hefalump trap. Both of these aren't traps, they're really more like plots. So, all you've really done is tell Pooh's player that those are skills he doesn't need to worry about much.</p><p></p><p>But let's say you're running a game that's strong on traps, say a game based on ... oh ... I dunno ... <em>Dungeons & Dragons: The Movie</em>. Well, that's a big deal. Ridley has to make his way through the School of Magic and find his way through the dreaded Thief Maze. Traps a-go-go in that module! Here, you're taking away a valuable skill that is worth a feat or two. Otherwise Ridley might die before the end and we don't want that do we, guys?</p><p></p><p></p><p>Guys?</p><p></p><p></p><p>Guys?</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 1444505, member: 1014"] Depends. How many traps are in the campaign? If you're going to run a game with no traps, say a game based on ... oh ... I dunno ... [i]Winnie the Pooh[/i]. Then you aren't taking away anything. Pooh gets his paw caught in the honey jar and falls into the Hefalump trap. Both of these aren't traps, they're really more like plots. So, all you've really done is tell Pooh's player that those are skills he doesn't need to worry about much. But let's say you're running a game that's strong on traps, say a game based on ... oh ... I dunno ... [i]Dungeons & Dragons: The Movie[/i]. Well, that's a big deal. Ridley has to make his way through the School of Magic and find his way through the dreaded Thief Maze. Traps a-go-go in that module! Here, you're taking away a valuable skill that is worth a feat or two. Otherwise Ridley might die before the end and we don't want that do we, guys? Guys? Guys? [/QUOTE]
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