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Modifying a Rogue: What this worth?
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<blockquote data-quote="Tessarael" data-source="post: 1444848" data-attributes="member: 12909"><p>Trapfinding is a weak ability on it's own. You need the Search skill as well. I don't think it's unbalanced to just let everyone find traps with Search without needing any Trapfinding ability. The Rogue doesn't need compensation for this in my opinion.</p><p></p><p>Sneak Attack ... The Sneak Attack mechanic strikes me as somewhat weird, so I've thought about removing it. As I understand it, 3E combat was balanced assuming that Rogues get to Sneak Attack much of the time. i.e. Rogues are meant to be dangerous in combat. Ok, so let's get rid of Sneak Attack and gives Rogues BAB 1/1. With Power Attack, +1 BAB buys you +2 damage all the time, so we'll say this is roughly worth 1d6 of Sneak Attack. Hmmm, then the Rogue is still down 5d6 Sneak Attack - give him feats instead, I'd even allow Weapon Specialization (ala Arcana Unearthed style access to Weapon Specialization for everyone). </p><p></p><p>On a similar note, Uncanny Dodge and Improved Uncanny Dodge are worth about one feat each.</p><p></p><p>Let's take a look at what this would look like, to check that it is balanced:</p><p></p><p>Level BAB Fort Ref Will Abilities</p><p>1st +1 +0 +2 +0 </p><p>2nd +2 +0 +3 +0 Evasion</p><p>3rd +3 +1 +3 +1 Bonus feat, trap sense +1</p><p>4th +4 +1 +4 +1 Uncanny dodge</p><p>5th +5 +1 +4 +1 </p><p>6th +6 +2 +5 +2 Trap sense +2</p><p>7th +7 +2 +5 +2 Bonus feat</p><p>8th +8 +2 +6 +2 Improved uncanny dodge</p><p>9th +9 +3 +6 +3 Trap sense +3</p><p>10th +10 +3 +7 +3 Special ability</p><p>11th +11 +3 +7 +3 Bonus feat</p><p>12th +12 +4 +8 +4 Trap sense +4</p><p>13th +13 +4 +8 +4 Special ability</p><p>14th +14 +4 +9 +4 </p><p>15th +15 +5 +9 +5 Bonus feat, trap sense +5</p><p>16th +16 +5 +10 +5 Special ability</p><p>17th +17 +5 +10 +5 </p><p>18th +18 +6 +11 +6 Trap sense +6</p><p>19th +19 +6 +11 +6 Bonus feat</p><p>20th +20 +6 +12 +6 Special ability</p><p></p><p>Re: Swashbuckler</p><p></p><p>Yep, Swashbuckler is not that great in my opinion either. Look at Unfettered in Arcana Unearthed instead - that class seems about equal to a Fighter in my opinion.</p><p></p><p>Just my thoughts ...</p></blockquote><p></p>
[QUOTE="Tessarael, post: 1444848, member: 12909"] Trapfinding is a weak ability on it's own. You need the Search skill as well. I don't think it's unbalanced to just let everyone find traps with Search without needing any Trapfinding ability. The Rogue doesn't need compensation for this in my opinion. Sneak Attack ... The Sneak Attack mechanic strikes me as somewhat weird, so I've thought about removing it. As I understand it, 3E combat was balanced assuming that Rogues get to Sneak Attack much of the time. i.e. Rogues are meant to be dangerous in combat. Ok, so let's get rid of Sneak Attack and gives Rogues BAB 1/1. With Power Attack, +1 BAB buys you +2 damage all the time, so we'll say this is roughly worth 1d6 of Sneak Attack. Hmmm, then the Rogue is still down 5d6 Sneak Attack - give him feats instead, I'd even allow Weapon Specialization (ala Arcana Unearthed style access to Weapon Specialization for everyone). On a similar note, Uncanny Dodge and Improved Uncanny Dodge are worth about one feat each. Let's take a look at what this would look like, to check that it is balanced: Level BAB Fort Ref Will Abilities 1st +1 +0 +2 +0 2nd +2 +0 +3 +0 Evasion 3rd +3 +1 +3 +1 Bonus feat, trap sense +1 4th +4 +1 +4 +1 Uncanny dodge 5th +5 +1 +4 +1 6th +6 +2 +5 +2 Trap sense +2 7th +7 +2 +5 +2 Bonus feat 8th +8 +2 +6 +2 Improved uncanny dodge 9th +9 +3 +6 +3 Trap sense +3 10th +10 +3 +7 +3 Special ability 11th +11 +3 +7 +3 Bonus feat 12th +12 +4 +8 +4 Trap sense +4 13th +13 +4 +8 +4 Special ability 14th +14 +4 +9 +4 15th +15 +5 +9 +5 Bonus feat, trap sense +5 16th +16 +5 +10 +5 Special ability 17th +17 +5 +10 +5 18th +18 +6 +11 +6 Trap sense +6 19th +19 +6 +11 +6 Bonus feat 20th +20 +6 +12 +6 Special ability Re: Swashbuckler Yep, Swashbuckler is not that great in my opinion either. Look at Unfettered in Arcana Unearthed instead - that class seems about equal to a Fighter in my opinion. Just my thoughts ... [/QUOTE]
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