Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Modifying Abilities
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nahat Anoj" data-source="post: 2025094" data-attributes="member: 25075"><p>I've got some ideas for making a more or less significant modification to Abilities in d20. For starters these would be my 6 Abilities:</p><p></p><p>Strength</p><p>Dexterity</p><p>Constitution</p><p>Charisma</p><p>Wits</p><p>Willpower (abbrievated WP - I'm in the market for a better name)</p><p></p><p>Str, Dex, and Con are physical power, finesse, and resistance Abilities, respectively. Cha, Wits, and WP are mental power, finesse, and resistance Abilities, respectively. (this power/finesse/resistance distinction is similar to what is found in the Action! and New World of Darkness systems). Cha is pretty much unchanged, Wits would basically be Intelligence and the perceptive aspect of Wisdom, and WP would be the willpower aspect of Wisdom. </p><p></p><p>There would be four basic Saving Throws - Reflex (Dex), Fortitude (Con), Awareness (Wits), and Will (WP) (the main reason I want a new name for the Willpower Ability is that it's so similar to the Will Saving Throw). Awareness would be the Saving Throw to resist illusions and possibly other kinds of deception (this could remove the Sense Motive Skill, or maybe change it to a Feat). Will would focus primarily on resisting mental domination and corruption.</p><p></p><p>As an aside, I like C&C's usage of having Saving Throws for each Ability. So in addition to Awareness, I could make Might (Str) and Presence (Cha) saving throws. Might Saves could be made to avoid physical domination and Presence Saves to avoid mental domination (therefore Will Saves would only be made to avoid mental corruption). </p><p></p><p>Even if I go with just the 4 Saves option, shuffling around the mental Abilities changes things in subtle but pervasive ways. For example, while I don't think it's too much of a stretch to say that smart people tend to be more perceptive, it becomes harder to make "dumb but wise" character concepts that the current Intelligence and Wisdom setup allows for. However, I think this kind of change could be a good refinement of d20 and make things easier to adjudicate on the fly. I'd like to hear what others think of this and if others have already approached something similar to what I just described.</p><p></p><p>Jon</p></blockquote><p></p>
[QUOTE="Nahat Anoj, post: 2025094, member: 25075"] I've got some ideas for making a more or less significant modification to Abilities in d20. For starters these would be my 6 Abilities: Strength Dexterity Constitution Charisma Wits Willpower (abbrievated WP - I'm in the market for a better name) Str, Dex, and Con are physical power, finesse, and resistance Abilities, respectively. Cha, Wits, and WP are mental power, finesse, and resistance Abilities, respectively. (this power/finesse/resistance distinction is similar to what is found in the Action! and New World of Darkness systems). Cha is pretty much unchanged, Wits would basically be Intelligence and the perceptive aspect of Wisdom, and WP would be the willpower aspect of Wisdom. There would be four basic Saving Throws - Reflex (Dex), Fortitude (Con), Awareness (Wits), and Will (WP) (the main reason I want a new name for the Willpower Ability is that it's so similar to the Will Saving Throw). Awareness would be the Saving Throw to resist illusions and possibly other kinds of deception (this could remove the Sense Motive Skill, or maybe change it to a Feat). Will would focus primarily on resisting mental domination and corruption. As an aside, I like C&C's usage of having Saving Throws for each Ability. So in addition to Awareness, I could make Might (Str) and Presence (Cha) saving throws. Might Saves could be made to avoid physical domination and Presence Saves to avoid mental domination (therefore Will Saves would only be made to avoid mental corruption). Even if I go with just the 4 Saves option, shuffling around the mental Abilities changes things in subtle but pervasive ways. For example, while I don't think it's too much of a stretch to say that smart people tend to be more perceptive, it becomes harder to make "dumb but wise" character concepts that the current Intelligence and Wisdom setup allows for. However, I think this kind of change could be a good refinement of d20 and make things easier to adjudicate on the fly. I'd like to hear what others think of this and if others have already approached something similar to what I just described. Jon [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Modifying Abilities
Top