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Modifying Abilities
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<blockquote data-quote="beepeearr" data-source="post: 2025913" data-attributes="member: 20548"><p>Quote:</p><p>Under the scheme I propose, the Abilities really are:</p><p></p><p>Physical Power</p><p>Physical Finesse</p><p>Physical Resistance</p><p>Mental Power</p><p>Mental Finesse</p><p>Mental Resistance</p><p></p><p>Funny, but isn't this what the system already reflects.</p><p></p><p>Strength is physical power</p><p>Dexterity is physical skill (finesse)</p><p>Constitution is physical resistance</p><p></p><p>Intelligence is mental skill (finesse), hence the reason it adds to your overall skill points.</p><p>Wisdom is very much mental resistance, think about the perception bit as the mind being able to filter through the barrage of stimuli we experience everyday to tell us what is important, kind of like how concentration is used to ignore physical damage. You might want to add a mental concentration skill though, that only works vs non physical distractions, I use this and call it Composure (name stolen from Wheel of time). This way you don't have to change so much and can highlight Wisdom as mental resistance. </p><p>Charisma is mental strength, as evidenced by the ability to influence others opinion of you. </p><p></p><p>Just a thought, as far as the Extra save, It's not a bad idea, but, I can't think of too many spells I would use it for. Reflex and fortitude I understand, because both are very different, I guess if you do give perception to Wits, illusions would make sense, but It would be hard to skillfully get around or use finesses against most mind effecting spells.</p></blockquote><p></p>
[QUOTE="beepeearr, post: 2025913, member: 20548"] Quote: Under the scheme I propose, the Abilities really are: Physical Power Physical Finesse Physical Resistance Mental Power Mental Finesse Mental Resistance Funny, but isn't this what the system already reflects. Strength is physical power Dexterity is physical skill (finesse) Constitution is physical resistance Intelligence is mental skill (finesse), hence the reason it adds to your overall skill points. Wisdom is very much mental resistance, think about the perception bit as the mind being able to filter through the barrage of stimuli we experience everyday to tell us what is important, kind of like how concentration is used to ignore physical damage. You might want to add a mental concentration skill though, that only works vs non physical distractions, I use this and call it Composure (name stolen from Wheel of time). This way you don't have to change so much and can highlight Wisdom as mental resistance. Charisma is mental strength, as evidenced by the ability to influence others opinion of you. Just a thought, as far as the Extra save, It's not a bad idea, but, I can't think of too many spells I would use it for. Reflex and fortitude I understand, because both are very different, I guess if you do give perception to Wits, illusions would make sense, but It would be hard to skillfully get around or use finesses against most mind effecting spells. [/QUOTE]
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