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General Tabletop Discussion
*Dungeons & Dragons
Modifying Cleric to be more like Wizard
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<blockquote data-quote="Xeviat" data-source="post: 6880175" data-attributes="member: 57494"><p>"They can wear Leather Armor" speaks to "you can voluntarily weaken your character if it fits your story", which is not really something that someone in a life or death situation is going to do. As the Cleric is not a Dex focused class, it would be quite painful for them to just wear light armor or no armor without getting a little something from somewhere.</p><p></p><p>Considering "Lightly Armored" is a feat that gives +1 Str or Dex and proficiency with Light armor, we can go out on a limb and say that proficiency with light armor is worth half a feat. "Moderately Armored" is in the same position, giving +1 to Str or Dex, but it gives you Medium Armor and Shields.</p><p></p><p>"Magic Initiate" is also a feat. It grants 2 cantrips (wow, I thought it was one) and 1 1st level spell 1/day. One could use this feat to pick up Mage Armor (which the errata says you could recast with your own spell slots if you got dispelled or had a long day). As Mage Armor is 13+Dex AC, it's better than light armor (+1 AC) and better than chainshirt actually (no max Dex, though this doesn't apply to the Cleric much).</p><p></p><p>What's my point? I say giving up Light and Medium armor and Shield proficiency should be worth AT LEAST a base 13+Dex AC (If not 10+Dex+Wis).</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6880175, member: 57494"] "They can wear Leather Armor" speaks to "you can voluntarily weaken your character if it fits your story", which is not really something that someone in a life or death situation is going to do. As the Cleric is not a Dex focused class, it would be quite painful for them to just wear light armor or no armor without getting a little something from somewhere. Considering "Lightly Armored" is a feat that gives +1 Str or Dex and proficiency with Light armor, we can go out on a limb and say that proficiency with light armor is worth half a feat. "Moderately Armored" is in the same position, giving +1 to Str or Dex, but it gives you Medium Armor and Shields. "Magic Initiate" is also a feat. It grants 2 cantrips (wow, I thought it was one) and 1 1st level spell 1/day. One could use this feat to pick up Mage Armor (which the errata says you could recast with your own spell slots if you got dispelled or had a long day). As Mage Armor is 13+Dex AC, it's better than light armor (+1 AC) and better than chainshirt actually (no max Dex, though this doesn't apply to the Cleric much). What's my point? I say giving up Light and Medium armor and Shield proficiency should be worth AT LEAST a base 13+Dex AC (If not 10+Dex+Wis). [/QUOTE]
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